GoTPhonE wrote:Hi, I'm looking for some help decrying server response data for a mobile game below. Let me know if you guys need any additional info. Thanks!
I'm using Fiddler( https://www.telerik.com/fiddler ) proxy server to read in and out traffic of the game. Doesn't seem like the response is truncated because the first one is really short, the 2nd one is longer but not big enough where it needed to be truncated.
there are bigger responses that it is obviously truncated that i could post that we can verify. lmk
GoTPhonE wrote:I'm using Fiddler( https://www.telerik.com/fiddler ) proxy server to read in and out traffic of the game. Doesn't seem like the response is truncated because the first one is really short, the 2nd one is longer but not big enough where it needed to be truncated.
there are bigger responses that it is obviously truncated that i could post that we can verify. lmk
Thanks. You can right click on the pane to disable auto truncating, in this case not usually useful however what does help when trying to view it all is the raw export feature. Looking at it in a hex editor it appears the first 2 bytes are a short to specify the length for the json response at the start then all of the additional data follows it afterwards, I did take a quick look at the APK file and it appears the game has been protected with NProtect AppGuard. Sadly mobile debugging isn't really my strong suite but hopefully it will give more context to anyone that might be able to help.