Angry Birds: Star Wars *.PAK (Activision, Exient XGS Engine, Wii/U, .PAK, XGSPAK v1 big endian, zlib)
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Angry Birds: Star Wars *.PAK (Activision, Exient XGS Engine, Wii/U, .PAK, XGSPAK v1 big endian, zlib)
I tried the script for current XGS PAKs, but it doesn't work, its for the first revision, I also tried that script, but it outputted the same name of the first file in the PAK (ie birds.lua froms scripts.pak) every time! Upon testing, the data is compressed with zlib, yet I cannot get the file names, but the proper data. Will the script be fixed or have support for this revision of XGSPAK on Wii U?
Last edited by LolHacksRule on Sat Apr 25, 2020 5:36 pm, edited 4 times in total.
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Re: Angry Birds: Star Wars (Activision, Exient XGS Engine, Wii U, .PAK, XGSPAK v1 big endian, zlib)
Oops I realized my mistake...
Last edited by LolHacksRule on Mon Oct 07, 2019 5:57 pm, edited 4 times in total.
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Re: Angry Birds: Star Wars (Activision, Exient XGS Engine, Wii U, .PAK, XGSPAK v1 big endian, zlib)
How in the heck did my link close? I'll reup soon and check my link. DONE
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Re: Angry Birds: Star Wars (Activision, Exient XGS Engine, Wii U, .PAK, XGSPAK v1 big endian, zlib)
I reup'ed them, please check. filedropper.com/extras_1 filedropper.com/images_3
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Re: Angry Birds: Star Wars *.PAK (Activision, Exient XGS Engine, Wii U, .PAK, XGSPAK v1 big endian, zlib)
http://aluigi.org/bms/angry_birds_starwars.bms
Yeah, it's a lot more easy to write it from scratch rather than putting lot of workarounds on angry_birds_go.bms
Yeah, it's a lot more easy to write it from scratch rather than putting lot of workarounds on angry_birds_go.bms
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