Angry Birds: Star Wars *.PAK (Activision, Exient XGS Engine, Wii/U, .PAK, XGSPAK v1 big endian, zlib)

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
LolHacksRule
Posts: 865
Joined: Fri Apr 20, 2018 12:41 am

Angry Birds: Star Wars *.PAK (Activision, Exient XGS Engine, Wii/U, .PAK, XGSPAK v1 big endian, zlib)

Post by LolHacksRule »

I tried the script for current XGS PAKs, but it doesn't work, its for the first revision, I also tried that script, but it outputted the same name of the first file in the PAK (ie birds.lua froms scripts.pak) every time! Upon testing, the data is compressed with zlib, yet I cannot get the file names, but the proper data. Will the script be fixed or have support for this revision of XGSPAK on Wii U?
Last edited by LolHacksRule on Sat Apr 25, 2020 5:36 pm, edited 4 times in total.
Ekey
Posts: 1383
Joined: Sat Aug 09, 2014 2:34 pm

Re: Angry Birds: Star Wars (Activision, Exient XGS Engine, Wii U, .PAK, XGSPAK v1 big endian, zlib)

Post by Ekey »

You cutted a zip file.
LolHacksRule
Posts: 865
Joined: Fri Apr 20, 2018 12:41 am

Re: Angry Birds: Star Wars (Activision, Exient XGS Engine, Wii U, .PAK, XGSPAK v1 big endian, zlib)

Post by LolHacksRule »

Oops I realized my mistake...
Last edited by LolHacksRule on Mon Oct 07, 2019 5:57 pm, edited 4 times in total.
LolHacksRule
Posts: 865
Joined: Fri Apr 20, 2018 12:41 am

Re: Angry Birds: Star Wars (Activision, Exient XGS Engine, Wii U, .PAK, XGSPAK v1 big endian, zlib)

Post by LolHacksRule »

How in the heck did my link close? I'll reup soon and check my link. DONE
LolHacksRule
Posts: 865
Joined: Fri Apr 20, 2018 12:41 am

Re: Angry Birds: Star Wars (Activision, Exient XGS Engine, Wii U, .PAK, XGSPAK v1 big endian, zlib)

Post by LolHacksRule »

I reup'ed them, please check. filedropper.com/extras_1 filedropper.com/images_3
aluigi
Site Admin
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Joined: Wed Jul 30, 2014 9:32 pm

Re: Angry Birds: Star Wars *.PAK (Activision, Exient XGS Engine, Wii U, .PAK, XGSPAK v1 big endian, zlib)

Post by aluigi »

http://aluigi.org/bms/angry_birds_starwars.bms

Yeah, it's a lot more easy to write it from scratch rather than putting lot of workarounds on angry_birds_go.bms