Project Cars 2

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
aluigi
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Project Cars 2

Post by aluigi »

Script updated to version 0.2.1:
http://aluigi.org/papers/bms/nfsshift.bms
aluigi
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Re: Project Cars 2

Post by aluigi »

Script 0.2.4
The only change is the oodle compression used for type 3.
sigroon365
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Re: Project Cars 2

Post by sigroon365 »

aluigi wrote:Script 0.2.4
The only change is the oodle compression used for type 3.


It's too complicate for me to understand. :? It may not support reimport, right?
aluigi
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Re: Project Cars 2

Post by aluigi »

The part you have to understand is only the new version :D
Sometimes I post also the technical details for who is curious.

Reimporting should work correctly because there is the oodle re-compressor, so no problems.
sigroon365
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Joined: Fri Nov 21, 2014 4:03 am

Re: Project Cars 2

Post by sigroon365 »

aluigi wrote:The part you have to understand is only the new version :D
Sometimes I post also the technical details for who is curious.

Reimporting should work correctly because there is the oodle re-compressor, so no problems.


Thank you. Could you take a look at *.bml file?
https://drive.google.com/file/d/0B8JGJb-FRy_bTzJDQkxkcHpmbEU/view?usp=sharing
aluigi
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Re: Project Cars 2

Post by aluigi »

Sorry, I work only with archives.
sigroon365
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Re: Project Cars 2

Post by sigroon365 »

aluigi wrote:Sorry, I work only with archives.


Uhm.. I'm sorry. :cry:
aluigi
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Re: Project Cars 2

Post by aluigi »

I have been told that just recently the game has been updated and the script is no longer compatible with the archives.
I don't think I will work on this but if someone has one of these small archives to share, that would be useful (maybe other users and I will take a quick look at it)
FireFighter
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Joined: Fri Jun 16, 2017 5:49 pm

Re: Project Cars 2

Post by FireFighter »

Here you go
BOOTUPAUDIO.zip
aluigi
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Re: Project Cars 2

Post by aluigi »

Any idea when the game will be officially released?
The "late 2017" on Steam is so vague :)
FireFighter
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Joined: Fri Jun 16, 2017 5:49 pm

Re: Project Cars 2

Post by FireFighter »

September 22
FireFighter
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Re: Project Cars 2

Post by FireFighter »

Hi there! Any news on updated script? Or maybe some guide how to update it?
aluigi
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Re: Project Cars 2

Post by aluigi »

Apparently the keys have been updated recently.
Since the game is still under development and things will continue to change, my current plan is to not touch the script till the official release of the game.
FireFighter
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Re: Project Cars 2

Post by FireFighter »

Thanks. Actually it goes gold so probably it is already final
aluigi
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Re: Project Cars 2

Post by aluigi »

You can't buy it. It's pre-order and claimed availability in September 22.
Panzerdroid
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Joined: Sun Aug 30, 2015 12:51 pm

Re: Project Cars 2

Post by Panzerdroid »

Luigi, I'm trying to send you samples from the final game release, but forum says you PM is disabled. And since it also contains exe files, I can't post it here.
aluigi
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Re: Project Cars 2

Post by aluigi »

Yeah I don't accept PM. Currently I don't plan to work on PC2 so please don't send me anything.
aspec7878
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Joined: Fri Sep 22, 2017 10:36 am

Re: Project Cars 2

Post by aspec7878 »

Hello. I would like to know. will there be a new script for extracting bff files from the Projeсt Сars -2?
errison3
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Joined: Fri Sep 22, 2017 11:58 pm

Re: Project Cars 2

Post by errison3 »

I tried to rip sample files but it's unsupported.

Download Sample
Sample : http://www.mediafire.com/file/4hvm7ql4s ... erante.zip
aluigi
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Re: Project Cars 2

Post by aluigi »

Just for curiosity, could someone upload the decrypted/dumped executable of the game?
Currently I don't want to spend time on this but if it's just a new key it would be a quick job.