[PS3] Sword Art Online: Lost Song (*.mdl)
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- Posts: 4
- Joined: Fri Jul 24, 2015 9:56 am
[PS3] Sword Art Online: Lost Song (*.mdl)
Hi everyone!
I need your help to rip SAO: Lost Song's models. I managed to extract files from *.apk using Dragon Ball Z: Battle of Z script for QuickBMS.
Textures are *.gtf - You can convert them to *.dds with this program (download JU57FL1P's RAR archive). Here there are Kirito's textures I converted: click me
Models are *.mdl - I tried some scripts for Noesis, but without success...
P.S. I'm not a programmer/scripter. I don't know anything about these things, so I can't contribute
If you need samples, here you go: SAO Lost Song samples.rar
I need your help to rip SAO: Lost Song's models. I managed to extract files from *.apk using Dragon Ball Z: Battle of Z script for QuickBMS.
Textures are *.gtf - You can convert them to *.dds with this program (download JU57FL1P's RAR archive). Here there are Kirito's textures I converted: click me
Models are *.mdl - I tried some scripts for Noesis, but without success...
P.S. I'm not a programmer/scripter. I don't know anything about these things, so I can't contribute
If you need samples, here you go: SAO Lost Song samples.rar
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- Posts: 40
- Joined: Mon Sep 15, 2014 5:13 am
Re: [PS3] Sword Art Online: Lost Song (*.mdl)
The model formats are the exactly the same fromat as Battle of Z.
viewtopic.php?f=9&t=426&hilit=dragon+ball#p2286
viewtopic.php?f=9&t=426&hilit=dragon+ball#p2286
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Re: [PS3] Sword Art Online: Lost Song (*.mdl)
sleepyzay wrote:The model formats are the exactly the same fromat as Battle of Z.
viewtopic.php?f=9&t=426&hilit=dragon+ball#p2286
How do I run "battle of godz.ms"?
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Re: [PS3] Sword Art Online: Lost Song (*.mdl)
You run it on 3ds max.
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Re: [PS3] Sword Art Online: Lost Song (*.mdl)
sleepyzay wrote:You run it on 3ds max.
When I ran it ,some UVs of sub meshs are lost.Could u fix it?
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- Joined: Sat Aug 29, 2015 1:13 pm
Re: [PS3] Sword Art Online: Lost Song (*.mdl)
Hi
Here is a blend file to import models and animations.
Please install Blender version 249b(32 bits) and Python version 26(32 bits)
Unpack and double click file Blender249.blend.
In Blender Text Window press alt+p and select
- *.mdl - model
- *anm - animation
If you have after unpack each model in separate folder tree - than search all folders with name "data" and copy to one new folder .
It is to get autotexturing.
Here is a blend file to import models and animations.
Please install Blender version 249b(32 bits) and Python version 26(32 bits)
Unpack and double click file Blender249.blend.
In Blender Text Window press alt+p and select
- *.mdl - model
- *anm - animation
If you have after unpack each model in separate folder tree - than search all folders with name "data" and copy to one new folder .
It is to get autotexturing.
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- Posts: 47
- Joined: Fri Jun 03, 2016 5:24 pm
Re: [PS3] Sword Art Online: Lost Song (*.mdl)
Szkaradek123 wrote:Hi
Here is a blend file to import models and animations.
Please install Blender version 249b(32 bits) and Python version 26(32 bits)
Unpack and double click file Blender249.blend.
In Blender Text Window press alt+p and select
- *.mdl - model
- *anm - animation
If you have after unpack each model in separate folder tree - than search all folders with name "data" and copy to one new folder .
It is to get autotexturing.
Thanks:
https://www.youtube.com/watch?v=Wrr9THxPFgA
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- Joined: Mon Jun 20, 2016 7:24 pm
Re: [PS3] Sword Art Online: Lost Song (*.mdl)
Szkaradek123 wrote:Hi
Here is a blend file to import models and animations.
Please install Blender version 249b(32 bits) and Python version 26(32 bits)
Unpack and double click file Blender249.blend.
In Blender Text Window press alt+p and select
- *.mdl - model
- *anm - animation
If you have after unpack each model in separate folder tree - than search all folders with name "data" and copy to one new folder .
It is to get autotexturing.
Thank you for sharing this! Here's a couple of things I noticed that need to be fixed for the model to render correctly :
(in folder) USRDIR\data\unit\ch_lea\data\model\character\ch_lea\texture
These textures are not being applied to the model. The script seems to be completely skipping them..
- ch_lea_body_al_n.gtf
- ch_lea_body_al_s.gtf
- ch_lea_body_n.gtf
- ch_lea_body_s.gtf
in (the same folder) there are also some eye details that aren't touched as well
- ch_lea_eye_l.gtf
- ch_lea_eye_l_02.gtf
(in folder) USRDIR\data\unit\ch_lea\data\model\character\common_texture
These aren't included with the Leafa sample you provided but are necessary to texture the wings correctly:
- wing_syl_c.gtf
- wing_syl_pattern_c.gtf
the script *does* find the wing pattern (if loaded from the original path) but It skips the actual wing. I'm not 100% sure if the pattern is being applied correctly as well.
Your Leafa render is awesome. Would you mind sharing which settings/plugins you used?
Thanks again!
Tom
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- Joined: Sat Aug 29, 2015 1:13 pm
Re: [PS3] Sword Art Online: Lost Song (*.mdl)
I used for renders nothing speciall.
World image from hdri image.
Render - yafaray for Blender 249. http://www.yafaray.org/ - used ibl from world image. No lamps. Lights is only from world image. Most materials are as coated_glossy
World image from hdri image.
Render - yafaray for Blender 249. http://www.yafaray.org/ - used ibl from world image. No lamps. Lights is only from world image. Most materials are as coated_glossy
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- Joined: Mon Jun 20, 2016 7:24 pm
Re: [PS3] Sword Art Online: Lost Song (*.mdl)
Szkaradek123 wrote:I used for renders nothing speciall.
World image from hdri image.
Render - yafaray for Blender 249. http://www.yafaray.org/ - used ibl from world image. No lamps. Lights is only from world image. Most materials are as coated_glossy
Ok thanks! I'll check it out
Tom
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Re: [PS3] Sword Art Online: Lost Song (*.mdl)
Is this still work
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- Joined: Sat Sep 04, 2021 12:53 pm
Re: [PS3] Sword Art Online: Lost Song (*.mdl)
Swordigo wrote:Is this still work
Oh it still work
Thank you
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Re: [PS3] Sword Art Online: Lost Song (*.mdl)
I could really use some help because I'm about to rip my hair out, when I use the dbz script on the character file nothing comes up and it seems that the only file that will extract is the motions folder. I don't know if its my game file or I'm doing something wrong.