N3II: Ninety-Nine Nights II (*.DDS) - Unknown compression

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
Ekey
Posts: 1383
Joined: Sat Aug 09, 2014 2:34 pm

N3II: Ninety-Nine Nights II (*.DDS) - Unknown compression

Post by Ekey »

Info

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struct RXETHeader
{
    DWORD dwID; // RXET
    DWORD dwPackageSize;
    DWORD dwHeaderSize; // 32 Bytes
    DWORD dwNextHeaderSize; // Start from 0x20
    DWORD dwBlocksCount;
};

struct T360Block
{
    DWORD dwID; // T360
    DWORD dwSize;
    DWORD dwZSize;
};


Also in each block can be presents chunks. Example for ob1_saku01a_I.dds

http://oi60.tinypic.com/293jz9e.jpg

I have no idea what the compression method used. I tryed use comtype scanner but without results.
zaramot
Posts: 51
Joined: Mon Sep 01, 2014 7:19 pm

Re: N3II: Ninety-Nine Nights II (*.DDS) - Unknown compressio

Post by zaramot »

Yup, I wrote maxscript to import N3II models with bones/weights and everything. But with textures it was a complete fail :cry: Last hope on you guys :)

Image
zaramot
Posts: 51
Joined: Mon Sep 01, 2014 7:19 pm

Re: N3II: Ninety-Nine Nights II (*.DDS) - Unknown compressio

Post by zaramot »

I dumped Xbox RAM to see how uncompressed textures looks like. They are just simple Xbox .xpr textures. I think, I'll rip characters I need in this way, pitty there's no use for everyone in a such method of ripping

Image