Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
Ekey
Posts: 1383 Joined: Sat Aug 09, 2014 2:34 pm
Post
by Ekey » Mon Sep 01, 2014 7:32 pm
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struct RXETHeader { DWORD dwID; // RXET DWORD dwPackageSize; DWORD dwHeaderSize; // 32 Bytes DWORD dwNextHeaderSize; // Start from 0x20 DWORD dwBlocksCount; }; struct T360Block { DWORD dwID; // T360 DWORD dwSize; DWORD dwZSize; };
Also in each block can be presents chunks. Example for ob1_saku01a_I.dds
http://oi60.tinypic.com/293jz9e.jpg I have no idea what the compression method used. I tryed use comtype scanner but without results.
zaramot
Posts: 51 Joined: Mon Sep 01, 2014 7:19 pm
Post
by zaramot » Tue Sep 02, 2014 9:38 am
Yup, I wrote maxscript to import N3II models with bones/weights and everything. But with textures it was a complete fail
Last hope on you guys
zaramot
Posts: 51 Joined: Mon Sep 01, 2014 7:19 pm
Post
by zaramot » Wed Sep 03, 2014 7:55 am
I dumped Xbox RAM to see how uncompressed textures looks like. They are just simple Xbox .xpr textures. I think, I'll rip characters I need in this way, pitty there's no use for everyone in a such method of ripping