Unity 3d Assets files

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offering7866
Posts: 52
Joined: Sat Feb 25, 2017 4:13 am

Issues with Ripping Multiple Files in UnityEX

Post by offering7866 »

Does anyone know how to rip multiple files in UnityEX? I can only extract the contents from a compressed Unity3D file one at a time with this program.
morefun1314
Posts: 9
Joined: Mon Mar 19, 2018 7:44 am

Re: Unity 3d Assets files

Post by morefun1314 »

Hi.i want to translate "beat saber" to my launguage,but i can't find any font file,it seems use texmesh,only font texure,i don't know how to edit it.can you help me. thanks!
here is game link: https://store.steampowered.com/app/620980/Beat_Saber/
Rulesless
Posts: 39
Joined: Mon Mar 02, 2020 3:32 am

Re: Unity 3d Assets files

Post by Rulesless »

Can I edit a MonoBehaviour .dat only in hexadecimal?
The attached file is from "PC Building Simulator".
Thanks
douchi
Posts: 5
Joined: Wed Aug 05, 2020 3:48 am

Re: Unity 3d Assets files

Post by douchi »

Acewell wrote:you just click File>Open and select as many unity files you want, then in the dialog press Open and wait for load all.
then you can sort by type in the GUI and select the first and hold shift and select the last to select all of that type
or select only what you want with ctrl + click and use the plugins to export to usable files. :D

edit
if you are working with assetbundle files that only open 1 at a time you can batch extract all those to assets files
that you will be able to batch open with UABE afterward. you need 2 files for this: (well i'll just post what i use :) )
1. batch.txt file with this in it

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+DIR C:\temp

2. UABE.bat file with this in it

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AssetBundleExtractor.exe batchexport batch.txt

i have those 2 files next to the AssetBundleExtractor.exe and i use a folder named "temp" located in C:\ to drop
the assetbundle files into, then i just run the UABE.bat file to export the .assets files from them to that same
temp folder,and from there you can batch open those in UABE. :D

Hello, I used this batch method and successfully opened the file in batch. However, when exporting PNG images, you will be prompted [unable to open the streamed data file! Unable to convert the texture data!]
https://mega.nz/file/qyIBFQCL#sQqI8WZAd ... hSnoSR8Rqg
suyaku92
Posts: 1
Joined: Fri Oct 02, 2020 3:00 am

Re: Unity 3d Assets files

Post by suyaku92 »

hello Aluigi, when i try to extract this .ab file with unity3d_webplayer.bms, I got this error:

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- signature of 8 bytes at offset 0x00000000 doesn't match the one
  expected by the script:

  this one: "UnityFS"
  55 6e 69 74 79 46 53 00                           UnityFS.

  expected: "UnityWeb"
  55 6e 69 74 79 57 65 62                           UnityWeb

- 0 files found in 0 seconds
  coverage file 0     0%   8          5005533    . offset 00000008


unity.bms is not lucky either:

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Error: incomplete input file 0: D:\Workspace\DUO\quickbms\charlotte001_body.ab
       Can't read 1 bytes from offset 590661ba.
       Anyway don't worry, it's possible that the BMS script has been written
       to exit in this way if it's reached the end of the archive so check it
       or contact its author or verify that all the files have been extracted.
       Please check the following coverage information to know if it's ok.

  coverage file 0     0%   24         5005533    . offset 590661ba

Last script line before the error or that produced the error:
  84  get DUMMY byte


I understand that your scripts does not support this unity version, Could you please help me on this one? Thanks in advanced!
JesWhite
Posts: 47
Joined: Sun Jun 02, 2019 10:40 pm

Re: Unity 3d Assets files

Post by JesWhite »

hi,
i can not extract it...
Extracted but problem is import.
UnityFS file extracted with AssetStudio but i need to import again for localization.

How can i do?
Last edited by JesWhite on Sat Feb 20, 2021 5:10 am, edited 1 time in total.
Hexaae
Posts: 61
Joined: Sat Mar 04, 2017 10:37 am

Re: Unity 3d Assets files

Post by Hexaae »

JesWhite wrote:hi,
i can not extract it...
Extracted but problem is import.
UnityFS file extracted with AssetStudio but i need to import again for localization.

How can i do?

See if this can help: viewtopic.php?f=12&t=14147
luatdolphin
Posts: 16
Joined: Mon Mar 12, 2018 3:07 am

Re: Unity 3d Assets files

Post by luatdolphin »

Please help me unpack and reimport this file type. I cannot use unity.bms script with this file
Link:
https://gofile.io/d/gVJ4c5