Unity 3d Assets files
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Re: Unity 3d Assets files
That's great. Can you link the script here please?
I'm on vacation right now, but will try it out in a weeks time when I'm home. Until now I've been using 'unity asset extractor' from github, but it crashes often and seems it can't fully deal with unity5
tyvm Aluigi
I'm on vacation right now, but will try it out in a weeks time when I'm home. Until now I've been using 'unity asset extractor' from github, but it crashes often and seems it can't fully deal with unity5
tyvm Aluigi
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Re: Unity 3d Assets files
Hi.
Sorry I have made another topic here but it does not receive much of attention T.T
viewtopic.php?f=17&t=3723
Anyway, I was trying to extract some .resS files and I ran into some problems.
Please help :<
Sorry I have made another topic here but it does not receive much of attention T.T
viewtopic.php?f=17&t=3723
Anyway, I was trying to extract some .resS files and I ran into some problems.
Please help :<
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- Joined: Sun Aug 10, 2014 12:30 am
Re: Unity 3d Assets files
As of 5.1 a new texture format was provided to devs, specifically for devs making webGL games or anything that requires as little space as possible to make it load as fast as possible.
https://docs.unity3d.com/Manual/class-T ... rride.html
Docs here: https://github.com/BinomialLLC/crunch
Using UnityEX, it will identify the textures as DXTn "crunched", and when you export the assets, you'll get a ".tex.crn" file. Sometimes you'll get a .tex.crn.dds, but if for some reason it only converts to DDS, you can use something like this
https://github.com/Unvanquished/crunch
Which you could then convert to DDS, or TGA, or PNG.
https://docs.unity3d.com/Manual/class-T ... rride.html
Docs here: https://github.com/BinomialLLC/crunch
Using UnityEX, it will identify the textures as DXTn "crunched", and when you export the assets, you'll get a ".tex.crn" file. Sometimes you'll get a .tex.crn.dds, but if for some reason it only converts to DDS, you can use something like this
https://github.com/Unvanquished/crunch
Which you could then convert to DDS, or TGA, or PNG.
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Re: Unity 3d Assets files
Is there any way to convert compressed meshes from Unity 5 and higher into another 3d formats?
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Re: Unity 3d Assets files
Here are two examples that don't work with the current version of the script: http://www35.zippyshare.com/v/qOy6kw8i/file.html
Would be a blast to see an update!
Would be a blast to see an update!
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- Joined: Fri Aug 08, 2014 1:06 am
Re: Unity 3d Assets files
just posting to let people know "Unity Assets Bundle Extractor" 2.2 beta1 was released yesterday
https://7daystodie.com/forums/showthrea ... -Extractor
i am especially excited for the compressed mesh support because i collect models,
but it still has a way to go, it failed on quite a few compressed meshes.
still there is Unity Studio 8.0 that works though
https://github.com/Perfare/UnityStudio
https://7daystodie.com/forums/showthrea ... -Extractor
Changes in 2.2 beta1: wrote:Add batch import support for raw assets, dumps, Texture2D, TextAsset, TerrainData and MovieTexture.
Add an option to retrieve MonoBehaviour type information from assemblies to create full dumps.
Add UABE JSON dump export/import and Unity JsonUtility compatible export.
Update plugins for 2017.1.* and 2017.2.*.
Add type databases for 2017.1.0f3 and 2017.2.0f3.
Add a new dialog View->Containers.
Add a new column "Container" to the asset list to show assets grouped together properly. Base container assets can be searched for.
Add progress indicators for opening .assets files and batch export/import.
Improve performance massively for very large .assets files (opening files, selecting assets, removing assets, adding assets, plugin options).
Support RGB9e5Float HDR, RG16 and R8 texture formats (will still be converted from/to normal SDR RGBA32).
Add big endian write support (experimental).
Redo AssetsFileReader / AssetsFileWriter interfaces and add experimental support for more than 2045 files.
Improve streamed data file lookup.
Add mip map support to the Texture2D plugin.
Add compressed mesh support (experimental).
Add bundle compression support (LZMA only, experimental).
Add multithread DXT1/5 compression support.
Use type information to add valid assets with zeroed fields instead of empty ones.
Allow entering a type name instead of a type id for the Add Asset dialog.
Fix a bug writing .assets files that caused a missing field which in some cases caused further trouble.
Improve bundle decompression for LZ4 files by creating a streamed decompression interface.
Make AssetTypeInstance more strict on invalid assets or outdated type information (prevent out of memory crashes when trying to view or export dumps of some assets).
Rework the plugin interface.
Fix a bug importing .txt dumps with long lines.
Update the Texture2D edit dialog to and fix a couple of options to represent the asset format properly.
Change the default asset list window size.
Change the default name format for exports to allow UABE to find the files for batch import.
Make the plugin option list double-clickable.
Support longer engine version strings.
Hide removed assets from unsaved bundles.
Use comctrl32 6.0 for the progress indicators, which also changes the look of dialog controls.
Fix a couple of small memory leaks.
Fix a bug allowing UABE to close before saving bundles.
i am especially excited for the compressed mesh support because i collect models,
but it still has a way to go, it failed on quite a few compressed meshes.
still there is Unity Studio 8.0 that works though
https://github.com/Perfare/UnityStudio
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- Joined: Thu Sep 10, 2015 10:17 pm
Re: Unity 3d Assets files
UABE is a great program, my only problem with it is that there's no 'batch extract' option (yet). It makes extracting an entire game's files extremely tedious Oh how I miss 'Disunity' (sadly, it doesn't work with Unity5+ anymore)
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Re: Unity 3d Assets files
yes it is great, i never used disunity, only UABE, Unity Studio and UnityEx, you can get it all done with those.
what kind of "batch extraction" are you looking for in UABE? you can already load multiple unity files and multi-select
files for extraction, but i'm really only after models and textures and maybe sounds so i don't need much more.
what kind of "batch extraction" are you looking for in UABE? you can already load multiple unity files and multi-select
files for extraction, but i'm really only after models and textures and maybe sounds so i don't need much more.
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Re: Unity 3d Assets files
I mean for instance: To extract all sounds from multiple files... or all images (png) from multiple files... It takes me on average 3hours to open each file individually, select the sound files, and then extract them (with UABE), for the specific game I'm datamining... and each time there's a new update for the game, I gotta do all that over again, which is a pain
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Re: Unity 3d Assets files
PlanK69 wrote:I mean for instance: To extract all sounds from multiple files... or all images (png) from multiple files...
yes you can already do that
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Re: Unity 3d Assets files
how? because on my UABE there is just "open", "load package file", "save", "mod maker", and "exit" options... nothing else
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Re: Unity 3d Assets files
you just click File>Open and select as many unity files you want, then in the dialog press Open and wait for load all.
then you can sort by type in the GUI and select the first and hold shift and select the last to select all of that type
or select only what you want with ctrl + click and use the plugins to export to usable files.
edit
if you are working with assetbundle files that only open 1 at a time you can batch extract all those to assets files
that you will be able to batch open with UABE afterward. you need 2 files for this: (well i'll just post what i use )
1. batch.txt file with this in it
2. UABE.bat file with this in it
i have those 2 files next to the AssetBundleExtractor.exe and i use a folder named "temp" located in C:\ to drop
the assetbundle files into, then i just run the UABE.bat file to export the .assets files from them to that same
temp folder,and from there you can batch open those in UABE.
then you can sort by type in the GUI and select the first and hold shift and select the last to select all of that type
or select only what you want with ctrl + click and use the plugins to export to usable files.
edit
if you are working with assetbundle files that only open 1 at a time you can batch extract all those to assets files
that you will be able to batch open with UABE afterward. you need 2 files for this: (well i'll just post what i use )
1. batch.txt file with this in it
Code: Select all
+DIR C:\temp
2. UABE.bat file with this in it
Code: Select all
AssetBundleExtractor.exe batchexport batch.txt
i have those 2 files next to the AssetBundleExtractor.exe and i use a folder named "temp" located in C:\ to drop
the assetbundle files into, then i just run the UABE.bat file to export the .assets files from them to that same
temp folder,and from there you can batch open those in UABE.
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Re: Unity 3d Assets files
Your first method didn't work, but the method in your edit worked (it's still bothersome having to do all those steps, but it's definitely quicker than doing them one by one). I just thought that you meant that UABE has a 'built in' batch extractor, because if I had used it the way that I have been using it all these years, and doing it one-by-one (which takes ages), while the program actually HAD a batch extraction function, then I prolly would have killed myself out of pure regret. But yeah your little 'batch trick' is awesome and I'll be using it from now on, thanks very much. You just saved me a couple of hours of work every few months, which probably adds up to 10hrs in a year, which is not too bad! Thanks again Mr. Acewell
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Re: Unity 3d Assets files
it all works, just depends on the type of files you currently are working with, if you have a bunch of "CAB-"
files etc you can probably just go ahead and open them all at the same time with no extra steps.
just be mindful of the types you have and make adjustments accordingly.
but really it doesn't take long at all to extract any of this stuff, it takes longer to type this up.
files etc you can probably just go ahead and open them all at the same time with no extra steps.
just be mindful of the types you have and make adjustments accordingly.
but really it doesn't take long at all to extract any of this stuff, it takes longer to type this up.
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Re: Unity 3d Assets files
aluigi wrote:My script supports Unity 5.
You can add DevXUnity Unpacker to the list of these utilities.
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Re: Unity 3d Assets files
The problem is that it's commercial and I have seen no feedback about it yet from other users.
I'm quite sure there are very few people in the community interested in spending between 40 and 260 USD for a similar software just to mod some games.
I'm quite sure there are very few people in the community interested in spending between 40 and 260 USD for a similar software just to mod some games.
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Re: Unity 3d Assets files
aluigi wrote:The problem is that it's commercial and I have seen no feedback about it yet from other users.
I'm quite sure there are very few people in the community interested in spending between 40 and 260 USD for a similar software just to mod some games.
Yes, all true, but this utility knows how to only want the soul, how to say the developer polnrtsennyu demo version has not yet done, but can soon make. I also do not like the price for the application, but what can you do if you need to seriously do this prog, then do not be sorry to buy, and not for once, just for once and planned full version of the demo)
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Re: Unity 3d Assets files
the whole point of the program seems to be to scare devs into buying his software so people can't easily rip from their games.
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Re: Unity 3d Assets files
Does anyone know if any of these are able to pack CAB into unityweb packages? I'm trying to change some data in a unityweb package and UABE lets you make changes to CAB files but, the game in question loads unityweb archives.