Marvel Ultimate Alliance 3 The Black Order

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
Demonslayerx8
Posts: 23
Joined: Thu Sep 14, 2017 12:02 am

Marvel Ultimate Alliance 3 The Black Order

Post by Demonslayerx8 »

So pretty much a game that's by Koei Tecmo, which uses G1T for textures, and most likely G1M for models, but I need help here, as the files are all compressed, and judging from the file extensions, might be ZL (zlib) compression?

Uploaded some files for some people to look at
https://mega.nz/#F!lo0E0ADK!HaQgRSh8bQGJTaHcborCsQ