Entirety of the game data is stored in a single data.img archive. Admittedly, I'm not versed in the game archives but so far I haven't seen a header like this one has.
I'd be infinitely grateful if someone could take a look at it.
The samples made with the filecutter script.
data.img | Ghost in the Shell: Stand Alone Complex (PSP)
-
- Posts: 13
- Joined: Sun Jul 07, 2019 3:58 pm
data.img | Ghost in the Shell: Stand Alone Complex (PSP)
Last edited by swosho on Tue Dec 08, 2020 10:18 am, edited 1 time in total.
-
- Site Admin
- Posts: 12984
- Joined: Wed Jul 30, 2014 9:32 pm
Re: data.img extraction | PSP Ghost in the Shell: Stand Alone Complex
Quite complicated since it looks like a sort of custom ISO image or filesystem.
-
- Posts: 13
- Joined: Sun Jul 07, 2019 3:58 pm
Re: data.img extraction | PSP Ghost in the Shell: Stand Alone Complex
Now that you mention it... it is indeed appears to be laid out like an image of sorts. If nothing else, it looks like it should be relatively doable to utilise only the hex editor to dump and replace the audio and video files, at least with the downsampled ones.
Thank you for checking it out, and sorry I can't really contribute anything.
In case you or someone else would like to take a look at the full archive – here it is (709 MB).
Thank you for checking it out, and sorry I can't really contribute anything.
In case you or someone else would like to take a look at the full archive – here it is (709 MB).