AFL Evolution animation files

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
filthywalrus
Posts: 3
Joined: Sat Aug 04, 2018 10:36 am

AFL Evolution animation files

Post by filthywalrus »

Hi, I am trying to get usable animation files to import into Unity or Unreal from the game:
AFL Evolution - https://store.steampowered.com/app/4350 ... Evolution/

I downloaded the demo and extracted the assets from pak.waz file, it includes a /player/animation directory.
I have included a sample of some of the animation files and also a model/rig to apply them to.
The animation files have a .wwa extension (also some smaller .wwsa files for some as well), I believe this
stands for Wicked Witch Animation file, a custom file format.
It could have originally been mocap data fed into 3ds max.
I assume the files would include vertex data for the skeleton and maybe a 3x2/3 array for the
transform/rotation/(scale if used).
Magic byte is 49 00 00 00 for .wwa and 1E 00 00 00 for .wwsa
Was hoping someone could provide some guidance or a tool to convert the data if possible?
Thanks.

http://www.mediafire.com/file/hx9vnxxv2 ... s.zip/file