Hi, I've been researching this game (which has no information, except: https://forum.xentax.com/viewtopic.php?t=17567 and viewtopic.php?t=7405 ).
I need help in viewing this four types of files Cxx,Qxx,Txx,xx where xx are numbers. (Qxx car information,Cxx track information, xx open world information, Txx possible small scene information).
I'm including a Bms script that splits the data and a maxscript which opens the subfiles of Qxx.
What I'm asking is using the knowledge researched so far, help me view each one of these files by obtaining standardized extensions for models and texture, namely .obj for example, note that this files are very similar. In any case for more contact : arthurbonac on gmail
https://we.tl/t-Iwc4hbLbe3
thanks in advance
$25 for obtaining model and texture procedure from binary file
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