Ultimate Spider Man (.WBK files)

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
GHOST DEAD
Posts: 218
Joined: Wed Jul 19, 2017 5:04 am

Ultimate Spider Man (.WBK files)

Post by GHOST DEAD »

i need to extract some effect and music from WBK archive
there is already written a script for WBK archive for quickbms, but not supported for this game
Shokoniraya
Posts: 416
Joined: Sat Sep 15, 2018 5:22 am

Re: Ultimate Spider Man (.WBK files)

Post by Shokoniraya »

GHOST DEAD wrote:i need to extract some effect and music from WBK archive
there is already written a script for WBK archive for quickbms, but not supported for this game

script is right,
just replace goto NAME_OFF MEMORY_FILE3
to this: goto 0 MEMORY_FILE3

but audio codec is not right in this script and sound will be mute in this case
GHOST DEAD
Posts: 218
Joined: Wed Jul 19, 2017 5:04 am

Re: Ultimate Spider Man (.WBK files)

Post by GHOST DEAD »

so, I checked it but its mute, yes. header is wrong, I think so

so what can I do? when I set NAME_OFF to zero, file will extract, it has MEMORY_FILE for name but it wasn't necessary, and even can read it at first time as string
and bitrate and channel is right, but if codec is wrong, then why its mute? shouldn't play a noise or a damaged wave?
GHOST DEAD
Posts: 218
Joined: Wed Jul 19, 2017 5:04 am

Re: Ultimate Spider Man (.WBK files)

Post by GHOST DEAD »

anyone know what codec used in Ultimate Spider Man .wbk files? i want to extract some music, but aluigi script set a wrong header for this raw data, i know it was created for Spider Man 2, but can you update script sir aluigi?
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Ultimate Spider Man (.WBK files)

Post by aluigi »

Can't help.
The size field is wrong and offsets don't match.
No idea about the codec.