i need to extract some effect and music from WBK archive
there is already written a script for WBK archive for quickbms, but not supported for this game
Ultimate Spider Man (.WBK files)
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Re: Ultimate Spider Man (.WBK files)
GHOST DEAD wrote:i need to extract some effect and music from WBK archive
there is already written a script for WBK archive for quickbms, but not supported for this game
script is right,
just replace goto NAME_OFF MEMORY_FILE3
to this: goto 0 MEMORY_FILE3
but audio codec is not right in this script and sound will be mute in this case
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Re: Ultimate Spider Man (.WBK files)
so, I checked it but its mute, yes. header is wrong, I think so
so what can I do? when I set NAME_OFF to zero, file will extract, it has MEMORY_FILE for name but it wasn't necessary, and even can read it at first time as string
and bitrate and channel is right, but if codec is wrong, then why its mute? shouldn't play a noise or a damaged wave?
so what can I do? when I set NAME_OFF to zero, file will extract, it has MEMORY_FILE for name but it wasn't necessary, and even can read it at first time as string
and bitrate and channel is right, but if codec is wrong, then why its mute? shouldn't play a noise or a damaged wave?
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- Posts: 218
- Joined: Wed Jul 19, 2017 5:04 am
Re: Ultimate Spider Man (.WBK files)
anyone know what codec used in Ultimate Spider Man .wbk files? i want to extract some music, but aluigi script set a wrong header for this raw data, i know it was created for Spider Man 2, but can you update script sir aluigi?
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Re: Ultimate Spider Man (.WBK files)
Can't help.
The size field is wrong and offsets don't match.
No idea about the codec.
The size field is wrong and offsets don't match.
No idea about the codec.