Adventures of Mana (Vita) .MPK extract

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
v033d
Posts: 2
Joined: Tue Jun 25, 2019 12:45 pm

Adventures of Mana (Vita) .MPK extract

Post by v033d »

Hello. Could someone please try to create a script to extract the files from the .MPK containers from Adventures of Mana for Vita? I tried using the script for Dissidia Final Fantasy Opera Omnia, but it didn't work.

sk1patch_psv.mpk

Thank you.
Last edited by v033d on Thu Jun 27, 2019 7:48 am, edited 1 time in total.
Nameless32
Posts: 35
Joined: Sun Dec 21, 2014 7:43 pm

Re: Adventures of Mana (Vita) .MPK extract

Post by Nameless32 »

v033d
Posts: 2
Joined: Tue Jun 25, 2019 12:45 pm

Re: Adventures of Mana (Vita) .MPK extract

Post by v033d »

Strange, I thought I had decrypted it, but apparently I didn't. In any case, I have updated the first post with the decrypted file. Thank you :)
Doctor Loboto
Posts: 376
Joined: Sun May 31, 2015 2:23 am

Re: Adventures of Mana (Vita) .MPK extract

Post by Doctor Loboto »

I'd like to have this figured out as well. A bunch of models I'd like from it!
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Adventures of Mana (Vita) .MPK extract

Post by aluigi »

Is it really decrypted?
I only see the "mcfa" magic and everything else from offset 0x10 is obfuscated (not really "encrypted" because there are some sequences of same bytes)
mxscr
Posts: 4
Joined: Wed May 13, 2020 9:53 pm

Re: Adventures of Mana (Vita) .MPK extract

Post by mxscr »

Trying to reverse Androïd ELF to understand how "mcfa" works, but I am noob.
Seems that there are complete Lib functions to manage MPK files :
Image
Not easy to deal with it, I suppose.