Nascar 08/09 3D models

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
ajspeed19
Posts: 1
Joined: Tue Jun 18, 2019 6:00 pm

Nascar 08/09 3D models

Post by ajspeed19 »

Hey I was hoping someone can help.

I'm trying to get the cars and maybe tracks out of these games.
I've made some good progress using quick bms.
I used the nbajamfire.bms file to extract ast files.
I then came across XPR and RSF files. after some searching i found a plugin for noesis to open the xpr texture files.

for the rsf i extracted it with quick bms which then created several folders. one of which is 'geom' inside a file with the header 'moeg' i put this in to hxd and came across two common items XDNI 61DI (29 to be precise). I found that directly after the 61DI shows face indices in H20.

My issue is trying to find work out how to get the start address for uv and vertices.

What should i be looking for? any help would be much appreciated
Scar7752
Posts: 3
Joined: Tue Jan 30, 2018 5:43 am

Re: Nascar 08/09 3D models

Post by Scar7752 »

Gonna give this a big ol bump as I'm currently working on the same thing.
Jacoby1218
Posts: 1
Joined: Tue Oct 12, 2021 12:33 pm

Re: Nascar 08/09 3D models

Post by Jacoby1218 »

Bumping this, but also wanted to mention that there is a thread about this on xentax: https://forum.xentax.com/viewtopic.php?t=6430
DJ Normality
Posts: 647
Joined: Tue Jul 24, 2018 8:52 am

Re: Nascar 08/09 3D models

Post by DJ Normality »

Image
Seems the model is at the beginning not sure what the rest is. Cut file at 4D4F4547. Im sure this isnt right but its a start to your investigation of the files :D
lorak
Posts: 36
Joined: Wed Aug 31, 2016 6:12 pm

Re: Nascar 08/09 3D models

Post by lorak »

Any progress with this?