Anyone who has seen this incredible compression? #unity

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
libaibaba
Posts: 18
Joined: Mon Oct 29, 2018 3:04 pm

Anyone who has seen this incredible compression? #unity

Post by libaibaba »

Anyone who has seen this incredible compression? It comes from an unpublished game. I got it with a little trick. But it's different from any unit asset I've ever seen before. I tried XOR but it didn't work. The only unencrypted one is unity default resources, from which I can see the unit version. Who has seen such a document? Finally, please forgive my English. It's not my mother tongue.
https://mega.nz/#!qXYRzYxT!qjxTb9O_-syMXmjX2dGR7ykV9oY8f3sJ4znRxHQNvjY
https://mega.nz/#!nPBTQYiD!XqoNKrTD8HJU9x9VkTBPj9jrKx8s5g0yfMEU9xfQnoM
Kaplas
Posts: 60
Joined: Fri Jan 25, 2019 2:47 pm

Re: Anyone who has seen this incredible compression? #unity

Post by Kaplas »

If it is encrypted, you'll probably need the "Assembly-CSharp.dll" file of the game (maybe other files too) to get the encryption key.
libaibaba
Posts: 18
Joined: Mon Oct 29, 2018 3:04 pm

Re: Anyone who has seen this incredible compression? #unity

Post by libaibaba »

Kaplas wrote:If it is encrypted, you'll probably need the "Assembly-CSharp.dll" file of the game (maybe other files too) to get the encryption key.

Is a 64-bit XOR,I done. But thank you. :lol:
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Anyone who has seen this incredible compression? #unity

Post by aluigi »

Do you mean a byte-per-byte XORing with a 64bit number generated with a pseudo-random algorithm and an initial seed?

Like:

Code: Select all

srand(123);
for(i = 0; i < size; i++) {
  data[i] ^= rand();
}