Anyone who has seen this incredible compression? It comes from an unpublished game. I got it with a little trick. But it's different from any unit asset I've ever seen before. I tried XOR but it didn't work. The only unencrypted one is unity default resources, from which I can see the unit version. Who has seen such a document? Finally, please forgive my English. It's not my mother tongue.
https://mega.nz/#!qXYRzYxT!qjxTb9O_-syMXmjX2dGR7ykV9oY8f3sJ4znRxHQNvjY
https://mega.nz/#!nPBTQYiD!XqoNKrTD8HJU9x9VkTBPj9jrKx8s5g0yfMEU9xfQnoM
Anyone who has seen this incredible compression? #unity
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Re: Anyone who has seen this incredible compression? #unity
If it is encrypted, you'll probably need the "Assembly-CSharp.dll" file of the game (maybe other files too) to get the encryption key.
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Re: Anyone who has seen this incredible compression? #unity
Kaplas wrote:If it is encrypted, you'll probably need the "Assembly-CSharp.dll" file of the game (maybe other files too) to get the encryption key.
Is a 64-bit XOR,I done. But thank you.
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Re: Anyone who has seen this incredible compression? #unity
Do you mean a byte-per-byte XORing with a 64bit number generated with a pseudo-random algorithm and an initial seed?
Like:
Like:
Code: Select all
srand(123);
for(i = 0; i < size; i++) {
data[i] ^= rand();
}