Hi, I was able to extract the game data. And I found that the assets to build the game arts use files handled by the Spine 2D program.
But the program is too expensive and I can not buy it, try to do it in DragonBones Pro and do not open the files ".skel.bytes" I found that I could arm in Unity with the runtime, but when I open the files along with the runtime the file ". skel "is not valid.
Will there be a way to create a script or is there an alternative program that can put them together?.
I attach examples!
How to open files in spine-unity? KOF ALL STAR
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- Posts: 23
- Joined: Sun Dec 09, 2018 2:18 am
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- Posts: 23
- Joined: Sun Dec 09, 2018 2:18 am