Dreamfall Chapters: The Final Cut
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- Posts: 46
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Dreamfall Chapters: The Final Cut
Hi there!
I found the language files for this game, but couldn't find the subtitle file. How do I localize this game? Which tool can I use?
Regards.
http://www.mediafire.com/file/88tlcq48p ... s.rar/file
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- Posts: 46
- Joined: Tue Nov 13, 2018 5:10 pm
Re: Dreamfall Chapters: The Final Cut
Hello there.
I found the subtitle files for this game. How does this file become text (to translate the game)?
I found the subtitle files for this game. How does this file become text (to translate the game)?
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Re: Dreamfall Chapters: The Final Cut
This looks like a Unity game, so you should try UnityEx and UnityText.
viewtopic.php?t=3430#p19028
viewtopic.php?t=3430#p19028
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- Posts: 46
- Joined: Tue Nov 13, 2018 5:10 pm
Re: Dreamfall Chapters: The Final Cut
UnityText Doesn't Work.
Last edited by anil523 on Tue Oct 01, 2019 9:50 pm, edited 1 time in total.
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Re: Dreamfall Chapters: The Final Cut
Hi, in case someone is still looking for the info: MonoBehaviour files containing the dialogue declare a byte array, which in turn contains in data in a custom serialized Google Protocol Buffers format. In order to deserialize, you can actually use the .net assembly DLLs included with the game itself (in the "Managed" folder). Check out the protobuf-net library; it contains the methods required to deserialize the arrays. One of the arrays contains the dialogue structure, while the other contains basically a dictionary of string IDs and localized text (for the 3 or 4 included languages).