Dreamfall Chapters: The Final Cut

How to translate the files of a game
anil523
Posts: 46
Joined: Tue Nov 13, 2018 5:10 pm

Dreamfall Chapters: The Final Cut

Post by anil523 »

Image

Hi there!

I found the language files for this game, but couldn't find the subtitle file. How do I localize this game? Which tool can I use?

Regards.

http://www.mediafire.com/file/88tlcq48p ... s.rar/file
anil523
Posts: 46
Joined: Tue Nov 13, 2018 5:10 pm

Re: Dreamfall Chapters: The Final Cut

Post by anil523 »

Hello there.

I found the subtitle files for this game. How does this file become text (to translate the game)?
swuforce
Posts: 233
Joined: Thu Oct 16, 2014 4:39 pm

Re: Dreamfall Chapters: The Final Cut

Post by swuforce »

This looks like a Unity game, so you should try UnityEx and UnityText.
viewtopic.php?t=3430#p19028
anil523
Posts: 46
Joined: Tue Nov 13, 2018 5:10 pm

Re: Dreamfall Chapters: The Final Cut

Post by anil523 »

UnityText Doesn't Work. :cry:
Last edited by anil523 on Tue Oct 01, 2019 9:50 pm, edited 1 time in total.
anil523
Posts: 46
Joined: Tue Nov 13, 2018 5:10 pm

Re: Dreamfall Chapters: The Final Cut

Post by anil523 »

https://eksiup.com/p/o6220379ker3

UP!

UnityText does not work properly
micTronic
Posts: 2
Joined: Sat Feb 06, 2021 3:03 pm

Re: Dreamfall Chapters: The Final Cut

Post by micTronic »

Hi, in case someone is still looking for the info: MonoBehaviour files containing the dialogue declare a byte array, which in turn contains in data in a custom serialized Google Protocol Buffers format. In order to deserialize, you can actually use the .net assembly DLLs included with the game itself (in the "Managed" folder). Check out the protobuf-net library; it contains the methods required to deserialize the arrays. One of the arrays contains the dialogue structure, while the other contains basically a dictionary of string IDs and localized text (for the 3 or 4 included languages).