A small problem with TileMolester

Textures, recreate headers, conversions, algorithms and parsing of image files
Golokopitenko
Posts: 5
Joined: Fri Mar 09, 2018 9:27 pm

A small problem with TileMolester

Post by Golokopitenko »

I've been using TiledGGD, TextureFinder and Tilemolester to find graphics in memory dumps from a 2001 videogame. Now, TileMolester would be the perfect program, except for one little problem: I can't adjust the canvas width pixel by pixel. This is extremely annoying because if I find an actual image it will look like this:

https://i.imgur.com/or0ocKP.png

If I increase the width by one, it will look like this:

https://i.imgur.com/Me0JOEg.png

And if I decrease by one, it looks like this:

https://i.imgur.com/5HfXUHh.png

So there is basically no way for me to actually visualize graphics properly, because width increases per "tile" and not per pixel.

Is there a way to solve this?