.tex file from unity.bsm

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
Sigil
Posts: 1
Joined: Tue Jul 07, 2015 10:06 pm

.tex file from unity.bsm

Post by Sigil »

I'm trying to figure out how to open the .tex files that result from the extracting unity .assets files with the unity.bms QuickBMS script. Specifically I'd like to open the icons from the game 'Ori and the Blind Forest', though a generic conversion tool would be nice if there is such a thing.

I looked at the hex some and noticed these things:

0x0-0x7: 1024x1024? Seems a bit large for what this is, but then again it is a relative big icon in game and they might have wanted it to scale well on 4k monitors.
0x8: 0x155570 size of file - header size
0xC-0x33: ???
0x34: 0x155570 size of file - header size