It looks like PC tools and bms script are not 100% compatible with Switch archives (it can only read name of first file).
Uploaded one of archives.
Can someone check what needs to be modified?
Saints Row 3 Switch vpp_nx64
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Re: Saints Row 3 Switch vpp_nx64
It's not so simple because:
- OFFSET and ZSIZE fields (probably SIZE too) aren't exact, it's necessary to make some math operations on them
- it's not a correct zlib compression
Currently I leave here my work-in-progress script in case someone has more information:
- OFFSET and ZSIZE fields (probably SIZE too) aren't exact, it's necessary to make some math operations on them
- it's not a correct zlib compression
Currently I leave here my work-in-progress script in case someone has more information:
Code: Select all
goto 0x154
get FILES long
get ARCHIVE_SIZE long
get INFO_SIZE long
get NAMES_SIZE long
get DUMMY long
get DATA_SIZE long
padding 0x800
savepos INFO_OFF
xmath NAMES_OFF "INFO_OFF + INFO_SIZE"
math NAMES_OFF x 0x800
xmath BASE_OFF "NAMES_OFF + NAMES_SIZE"
math BASE_OFF x 0x800
for i = 0 < FILES
get NAME_OFF long
get ZERO long
get ZERO long
get OFFSET long
get SIZE long
get ZSIZE long
get ZERO long
get ZERO long
savepos TMP
math NAME_OFF + NAMES_OFF
goto NAME_OFF
get NAME string
goto TMP
math ZSIZE + 5 # necessary but doesn't have sense...
math OFFSET >> 2
math OFFSET + BASE_OFF
clog NAME OFFSET ZSIZE SIZE
next i