[REQ] Devil may cry 4 SE
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[REQ] Devil may cry 4 SE
Script files.
https://www.sendspace.com/file/8n7ybo
And here is french script(for comparing data)
https://www.sendspace.com/file/s8kheg
Ex) Comparing results. 0x24 to 0x2D9D9 Data is same. Header(?) + name table.
Name table starts at 0x130AC and the size of it is 1A92D at 0x1C.
At 0x20, 422EA means total size of script after the end of name table.
There are no string length values.
https://www.sendspace.com/file/8n7ybo
And here is french script(for comparing data)
https://www.sendspace.com/file/s8kheg
Ex) Comparing results. 0x24 to 0x2D9D9 Data is same. Header(?) + name table.
Name table starts at 0x130AC and the size of it is 1A92D at 0x1C.
At 0x20, 422EA means total size of script after the end of name table.
There are no string length values.
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- Posts: 330
- Joined: Fri Nov 21, 2014 4:03 am
Re: [REQ] Devil may cry 4 SE
makc_ar wrote:Try this tool
Thank you. Is there a also font tex <=> dds converting tool?
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Re: [REQ] Devil may cry 4 SE
sigroon365 wrote:Thank you. Is there a also font tex <=> dds converting tool?
Try this method
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Re: [REQ] Devil may cry 4 SE
@sigroon365
Hello,
can you say how you get those files with text?
Thanks.
Hello,
can you say how you get those files with text?
Thanks.
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Re: [REQ] Devil may cry 4 SE
FunkBR
nativeDX10\rom\gui\gallery\character_images_eng.arc\*.gmd
nativeDX10\rom\gui\font\font_eng.arc\*.gmd
nativeDX10\rom\gui\gallery\character_images_eng.arc\*.gmd
nativeDX10\rom\gui\font\font_eng.arc\*.gmd
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Re: [REQ] Devil may cry 4 SE
makc_ar
Oh, I found. Thank you.
You know why the files extracted with the ARC Unpack uses an strange extension? Like .2D462600
Oh, I found. Thank you.
You know why the files extracted with the ARC Unpack uses an strange extension? Like .2D462600
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- Joined: Fri Nov 21, 2014 4:03 am
Re: [REQ] Devil may cry 4 SE
makc_ar wrote:sigroon365 wrote:Thank you. Is there a also font tex <=> dds converting tool?
Try this method
Thank you!
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- Joined: Sun Aug 17, 2014 7:27 pm
Re: [REQ] Devil may cry 4 SE
FunkBR wrote:makc_ar
You know why the files extracted with the ARC Unpack uses an strange extension? Like .2D462600
I don't know, ask him: http://forum.xentax.com/memberlist.php? ... 681a1b2662 (Tool by Sectus)
P.S. This is a binary (fnt) font file:
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Re: [REQ] Devil may cry 4 SE
FunkBR wrote:makc_ar
Oh, I found. Thank you.
You know why the files extracted with the ARC Unpack uses an strange extension? Like .2D462600
GFD: coordinates and glyphs.
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Re: [REQ] Devil may cry 4 SE
Dual languages