How to translate the files of a game
makc_ar
Posts: 1193 Joined: Sun Aug 17, 2014 7:27 pm
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by makc_ar » Tue Jul 07, 2015 1:41 pm
Try this tool
sigroon365
Posts: 330 Joined: Fri Nov 21, 2014 4:03 am
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by sigroon365 » Tue Jul 07, 2015 4:50 pm
makc_ar wrote: Try this tool
Thank you. Is there a also font tex <=> dds converting tool?
makc_ar
Posts: 1193 Joined: Sun Aug 17, 2014 7:27 pm
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by makc_ar » Tue Jul 07, 2015 7:33 pm
sigroon365 wrote: Thank you. Is there a also font tex <=> dds converting tool?
Try this method
FunkBR
Posts: 2 Joined: Tue Jul 07, 2015 7:53 pm
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by FunkBR » Tue Jul 07, 2015 7:54 pm
@sigroon365 Hello, can you say how you get those files with text? Thanks.
makc_ar
Posts: 1193 Joined: Sun Aug 17, 2014 7:27 pm
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by makc_ar » Tue Jul 07, 2015 8:01 pm
FunkBR nativeDX10\rom\gui\gallery\character_images_eng.arc\*.gmd nativeDX10\rom\gui\font\font_eng.arc\*.gmd
FunkBR
Posts: 2 Joined: Tue Jul 07, 2015 7:53 pm
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by FunkBR » Tue Jul 07, 2015 8:18 pm
makc_ar Oh, I found. Thank you. You know why the files extracted with the ARC Unpack uses an strange extension? Like .2D462600
sigroon365
Posts: 330 Joined: Fri Nov 21, 2014 4:03 am
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by sigroon365 » Wed Jul 08, 2015 2:28 am
makc_ar wrote: sigroon365 wrote: Thank you. Is there a also font tex <=> dds converting tool?
Try this method
Thank you!
shadow_lonely
Posts: 216 Joined: Mon Oct 06, 2014 3:30 am
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by shadow_lonely » Wed Jul 08, 2015 5:03 am
FunkBR wrote: makc_ar Oh, I found. Thank you. You know why the files extracted with the ARC Unpack uses an strange extension? Like .2D462600
GFD: coordinates and glyphs.