[REQ] Devil may cry 4 SE

How to translate the files of a game
sigroon365
Posts: 330
Joined: Fri Nov 21, 2014 4:03 am

[REQ] Devil may cry 4 SE

Post by sigroon365 »

Script files. :)
https://www.sendspace.com/file/8n7ybo

And here is french script(for comparing data)
https://www.sendspace.com/file/s8kheg

Ex) Comparing results. 0x24 to 0x2D9D9 Data is same. Header(?) + name table.
Name table starts at 0x130AC and the size of it is 1A92D at 0x1C.
At 0x20, 422EA means total size of script after the end of name table.
Image

There are no string length values.
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makc_ar
Posts: 1193
Joined: Sun Aug 17, 2014 7:27 pm

Re: [REQ] Devil may cry 4 SE

Post by makc_ar »

Try this tool
sigroon365
Posts: 330
Joined: Fri Nov 21, 2014 4:03 am

Re: [REQ] Devil may cry 4 SE

Post by sigroon365 »

makc_ar wrote:Try this tool


Thank you. Is there a also font tex <=> dds converting tool?
makc_ar
Posts: 1193
Joined: Sun Aug 17, 2014 7:27 pm

Re: [REQ] Devil may cry 4 SE

Post by makc_ar »

sigroon365 wrote:Thank you. Is there a also font tex <=> dds converting tool?

Try this method
FunkBR
Posts: 2
Joined: Tue Jul 07, 2015 7:53 pm

Re: [REQ] Devil may cry 4 SE

Post by FunkBR »

@sigroon365

Hello,

can you say how you get those files with text?

Thanks.
makc_ar
Posts: 1193
Joined: Sun Aug 17, 2014 7:27 pm

Re: [REQ] Devil may cry 4 SE

Post by makc_ar »

FunkBR
nativeDX10\rom\gui\gallery\character_images_eng.arc\*.gmd
nativeDX10\rom\gui\font\font_eng.arc\*.gmd
FunkBR
Posts: 2
Joined: Tue Jul 07, 2015 7:53 pm

Re: [REQ] Devil may cry 4 SE

Post by FunkBR »

makc_ar

Oh, I found. Thank you.

You know why the files extracted with the ARC Unpack uses an strange extension? Like .2D462600
sigroon365
Posts: 330
Joined: Fri Nov 21, 2014 4:03 am

Re: [REQ] Devil may cry 4 SE

Post by sigroon365 »

makc_ar wrote:
sigroon365 wrote:Thank you. Is there a also font tex <=> dds converting tool?

Try this method


Thank you!
makc_ar
Posts: 1193
Joined: Sun Aug 17, 2014 7:27 pm

Re: [REQ] Devil may cry 4 SE

Post by makc_ar »

FunkBR wrote:makc_ar
You know why the files extracted with the ARC Unpack uses an strange extension? Like .2D462600

I don't know, ask him: http://forum.xentax.com/memberlist.php? ... 681a1b2662 (Tool by Sectus)

P.S. This is a binary (fnt) font file:
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shadow_lonely
Posts: 216
Joined: Mon Oct 06, 2014 3:30 am

Re: [REQ] Devil may cry 4 SE

Post by shadow_lonely »

FunkBR wrote:makc_ar

Oh, I found. Thank you.

You know why the files extracted with the ARC Unpack uses an strange extension? Like .2D462600


GFD: coordinates and glyphs.
shadow_lonely
Posts: 216
Joined: Mon Oct 06, 2014 3:30 am

Re: [REQ] Devil may cry 4 SE

Post by shadow_lonely »

Dual languages :D
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