I'm trying to figure out how this texture is working.
It starts at 0x1000, has dimensions 256x640.
Tiling treats every 4 bytes as one, but real one pixel is 2 bytes. And one of pixels is alpha, I think.
So unswizzling this in rawtex works only if we choose format that takes 4 bytes (f.e. r8b8g8a8) as one pixel and put 128px width.
Could someone help to figure this out?