Mortal Kombat 11
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Mortal Kombat 11
Mortal Kombat 11 tool
Drop XXX file onto EXE, and it will export all skeletal and static models and textures.
oo2core_5_win64.dll from the game must be in the same dir.
If XXX package has corresponding PSF file, it must be in the same dir.
Drop XXX file onto EXE, and it will export all skeletal and static models and textures.
oo2core_5_win64.dll from the game must be in the same dir.
If XXX package has corresponding PSF file, it must be in the same dir.
Last edited by id-daemon on Fri May 03, 2019 3:25 pm, edited 1 time in total.
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Re: Mortal Kombat 11
id-daemon
Um ... Could you make an extractor for this game? and reverse import!
Um ... Could you make an extractor for this game? and reverse import!
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Re: Mortal Kombat 11
I could probably. But why?
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Re: Mortal Kombat 11
id-daemon wrote:I could probably. But why?
Since you are engaged in modeling in games, and you shouldn’t have much trouble to make a good tool.
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Re: Mortal Kombat 11
I mean why anyone need such a tool?
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Re: Mortal Kombat 11
id-daemon wrote:I mean why anyone need such a tool?
For example, in my case, to try to make a complete Russian localization
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Re: Mortal Kombat 11
New test version:
- face morphs exported
- skeletal models mirrored
- face morphs exported
- skeletal models mirrored
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Re: Mortal Kombat 11
id-daemon wrote:I mean why anyone need such a tool?
It would be extremely helpful for modding the game.
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Re: Mortal Kombat 11
Yes please, we'd love a reimporter for modding purposes. Just imagine being able to have different characters look differently. It'll be super awesome!
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Re: Mortal Kombat 11
A new test version which also outputs material information in separate text file. This file will include all material constants and templates, also texture/detailtexture arrays.
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Re: Mortal Kombat 11
please forgive me for asking this ( I didn't see .mesh.ascii file format before I have no idea about it ) I couldn't find anything yet for importing .mesh.ascii to my 3ds max 2020 I can import .smd files but that .mesh.ascii confusing me also when I import to .smd faces bones won't pose face just some bones rigged to mesh but not all I gues I am doing something or forgeting something or .mesh.ascii do something about it. Again sorry for this noob question but how can I get correctly import them also face flexs are so awesome to have I really want to import them but for now I just can't understand it
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hmm I found one script for 3ds max from mariokart64n XnaLara Converter but its giving error -- Unable to convert: undefined to type: Float But I can import other models with this sciript same type .mesh.ascii . Also I tried johnzero7 plunig for blender 2.80 its importing .mesh.ascii of yours files. Now my head confused
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Well now I found script for 3ds max and working yay thx for your tool ^ ^
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hmm I found one script for 3ds max from mariokart64n XnaLara Converter but its giving error -- Unable to convert: undefined to type: Float But I can import other models with this sciript same type .mesh.ascii . Also I tried johnzero7 plunig for blender 2.80 its importing .mesh.ascii of yours files. Now my head confused
--------------------- secound edit
Well now I found script for 3ds max and working yay thx for your tool ^ ^
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Re: Mortal Kombat 11
Hi, im new here. Does anyone can help me with this tool?
I downloaded this tool and downloaded for example Scarlet model (xnlara) with .mesh and .ascii. I drop in the same folder tool, model, and oo2core_5_win64.dll from the game. Then I Droping those files on mk11_model.exe and it's runs but nothing happens. Where is my mistake?
I downloaded this tool and downloaded for example Scarlet model (xnlara) with .mesh and .ascii. I drop in the same folder tool, model, and oo2core_5_win64.dll from the game. Then I Droping those files on mk11_model.exe and it's runs but nothing happens. Where is my mistake?
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Re: Mortal Kombat 11
you already have a model
what do you want from the tool?
what do you want from the tool?
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Re: Mortal Kombat 11
id-daemon wrote:you already have a model
what do you want from the tool?
Oh, seems I got you. Sorry, I thought It will make some changes for import to blender. But how did you receive those shape keys for your Kitana model? I have vertex groups for Skarlet in my model but don't have a shape keys.
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Re: Mortal Kombat 11
the tool exports all morphs as separate meshes, you can make your shape keys from them
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Re: Mortal Kombat 11
id-daemon wrote:the tool exports all morphs as separate meshes, you can make your shape keys from them
I will be greateful if you show me the way how to do it. Maybe you know some video tutorial? Because I checked your youtube channel, but there only video with Kitana where you showing her face morphs. Thx.
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Re: Mortal Kombat 11
google blender shape keys, there are many tutorials i think
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Re: Mortal Kombat 11
id-daemon wrote:google blender shape keys, there are many tutorials i think
What a funny and clever answer. Aren't you a comedian by chance? I hope you're not, because you're really bad. And it's hard for you to explain I see, and as was hard to write before a bigger description to your tool. Many questions would disappear in new people and they wouldn’t ask questions like me. But you're was (and still) so stupid to make it, and still didn't get it that many people still are newbee in blender. And instead of not giving stinging comments you could easily help them. You could even make a short video on your youtube channel with explanation, but you did only useless video where you just showing a small parts of face morphs. Useless video as all other useless videos there. And the fact that you do not respond to the comments there doesn't make you smarter, it's only makes you dumber. Your tool will be useless if only you can use it. P.s. Don't reply to this comment save your energy.
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Re: Mortal Kombat 11
hidan20 wrote:id-daemon wrote:google blender shape keys, there are many tutorials i think
What a funny and clever answer. Aren't you a comedian by chance? I hope you're not, because you're really bad. And it's hard for you to explain I see, and as was hard to write before a bigger description to your tool. Many questions would disappear in new people and they wouldn’t ask questions like me. But you're was (and still) so stupid to make it, and still didn't get it that many people still are newbee in blender. And instead of not giving stinging comments you could easily help them. You could even make a short video on your youtube channel with explanation, but you did only useless video where you just showing a small parts of face morphs. Useless video as all other useless videos there. And the fact that you do not respond to the comments there doesn't make you smarter, it's only makes you dumber. Your tool will be useless if only you can use it. P.s. Don't reply to this comment save your energy.
ok
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Re: Mortal Kombat 11
hidan20 wrote:id-daemon wrote:google blender shape keys, there are many tutorials i think
What a funny and clever answer. Aren't you a comedian by chance? I hope you're not, because you're really bad. And it's hard for you to explain I see, and as was hard to write before a bigger description to your tool. Many questions would disappear in new people and they wouldn’t ask questions like me. But you're was (and still) so stupid to make it, and still didn't get it that many people still are newbee in blender. And instead of not giving stinging comments you could easily help them. You could even make a short video on your youtube channel with explanation, but you did only useless video where you just showing a small parts of face morphs. Useless video as all other useless videos there. And the fact that you do not respond to the comments there doesn't make you smarter, it's only makes you dumber. Your tool will be useless if only you can use it. P.s. Don't reply to this comment save your energy.
Jesus Christ:
https://www.youtube.com/watch?v=OITWiN8Dplo
If you don't even know how to use a program, what are you doig here??.