Mortal Kombat 11

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Mortal Kombat 11

Post by id-daemon »

Mortal Kombat 11 tool

Drop XXX file onto EXE, and it will export all skeletal and static models and textures.
oo2core_5_win64.dll from the game must be in the same dir.
If XXX package has corresponding PSF file, it must be in the same dir.

Image
Last edited by id-daemon on Fri May 03, 2019 3:25 pm, edited 1 time in total.
ponaromixxx
Posts: 176
Joined: Tue Sep 30, 2014 5:59 pm

Re: Mortal Kombat 11

Post by ponaromixxx »

id-daemon

Um ... Could you make an extractor for this game? and reverse import!
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Mortal Kombat 11

Post by id-daemon »

I could probably. But why?
ponaromixxx
Posts: 176
Joined: Tue Sep 30, 2014 5:59 pm

Re: Mortal Kombat 11

Post by ponaromixxx »

id-daemon wrote:I could probably. But why?


Since you are engaged in modeling in games, and you shouldn’t have much trouble to make a good tool.
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Mortal Kombat 11

Post by id-daemon »

I mean why anyone need such a tool?
ponaromixxx
Posts: 176
Joined: Tue Sep 30, 2014 5:59 pm

Re: Mortal Kombat 11

Post by ponaromixxx »

id-daemon wrote:I mean why anyone need such a tool?


For example, in my case, to try to make a complete Russian localization
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Mortal Kombat 11

Post by id-daemon »

New test version:
- face morphs exported
- skeletal models mirrored

Image
UncleFestor
Posts: 33
Joined: Fri Dec 11, 2015 3:38 pm

Re: Mortal Kombat 11

Post by UncleFestor »

id-daemon wrote:I mean why anyone need such a tool?


It would be extremely helpful for modding the game.
thethiny
Posts: 10
Joined: Tue Jan 26, 2016 10:34 pm

Re: Mortal Kombat 11

Post by thethiny »

Yes please, we'd love a reimporter for modding purposes. Just imagine being able to have different characters look differently. It'll be super awesome!
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Mortal Kombat 11

Post by id-daemon »

A new test version which also outputs material information in separate text file. This file will include all material constants and templates, also texture/detailtexture arrays.
B_CANSIN
Posts: 1
Joined: Wed Aug 21, 2019 1:33 am

Re: Mortal Kombat 11

Post by B_CANSIN »

please forgive me for asking this ( I didn't see .mesh.ascii file format before I have no idea about it :( ) I couldn't find anything yet for importing .mesh.ascii to my 3ds max 2020 I can import .smd files but that .mesh.ascii confusing me also when I import to .smd faces bones won't pose face just some bones rigged to mesh but not all I gues I am doing something or forgeting something or .mesh.ascii do something about it. Again sorry for this noob question but how can I get correctly import them also face flexs are so awesome to have I really want to import them but for now I just can't understand it :( :oops: :oops:

-------------------------
hmm I found one script for 3ds max from mariokart64n XnaLara Converter but its giving error -- Unable to convert: undefined to type: Float But I can import other models with this sciript same type .mesh.ascii . Also I tried johnzero7 plunig for blender 2.80 its importing .mesh.ascii of yours files. Now my head confused :oops:

--------------------- secound edit

Well now I found script for 3ds max and working yay thx for your tool ^ ^
hidan20
Posts: 4
Joined: Thu Jan 09, 2020 6:07 am

Re: Mortal Kombat 11

Post by hidan20 »

Hi, im new here. Does anyone can help me with this tool?
I downloaded this tool and downloaded for example Scarlet model (xnlara) with .mesh and .ascii. I drop in the same folder tool, model, and oo2core_5_win64.dll from the game. Then I Droping those files on mk11_model.exe and it's runs but nothing happens. Where is my mistake?
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Mortal Kombat 11

Post by id-daemon »

you already have a model
what do you want from the tool?
hidan20
Posts: 4
Joined: Thu Jan 09, 2020 6:07 am

Re: Mortal Kombat 11

Post by hidan20 »

id-daemon wrote:you already have a model
what do you want from the tool?

Oh, seems I got you. :D Sorry, I thought It will make some changes for import to blender. But how did you receive those shape keys for your Kitana model? I have vertex groups for Skarlet in my model but don't have a shape keys.
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Mortal Kombat 11

Post by id-daemon »

the tool exports all morphs as separate meshes, you can make your shape keys from them
hidan20
Posts: 4
Joined: Thu Jan 09, 2020 6:07 am

Re: Mortal Kombat 11

Post by hidan20 »

id-daemon wrote:the tool exports all morphs as separate meshes, you can make your shape keys from them

I will be greateful if you show me the way how to do it. Maybe you know some video tutorial? Because I checked your youtube channel, but there only video with Kitana where you showing her face morphs. Thx.
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Mortal Kombat 11

Post by id-daemon »

google blender shape keys, there are many tutorials i think
hidan20
Posts: 4
Joined: Thu Jan 09, 2020 6:07 am

Re: Mortal Kombat 11

Post by hidan20 »

id-daemon wrote:google blender shape keys, there are many tutorials i think

What a funny and clever answer. Aren't you a comedian by chance? I hope you're not, because you're really bad. And it's hard for you to explain I see, and as was hard to write before a bigger description to your tool. Many questions would disappear in new people and they wouldn’t ask questions like me. But you're was (and still) so stupid to make it, and still didn't get it that many people still are newbee in blender. And instead of not giving stinging comments you could easily help them. You could even make a short video on your youtube channel with explanation, but you did only useless video where you just showing a small parts of face morphs. Useless video as all other useless videos there. And the fact that you do not respond to the comments there doesn't make you smarter, it's only makes you dumber. Your tool will be useless if only you can use it. P.s. Don't reply to this comment save your energy.
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Mortal Kombat 11

Post by id-daemon »

hidan20 wrote:
id-daemon wrote:google blender shape keys, there are many tutorials i think

What a funny and clever answer. Aren't you a comedian by chance? I hope you're not, because you're really bad. And it's hard for you to explain I see, and as was hard to write before a bigger description to your tool. Many questions would disappear in new people and they wouldn’t ask questions like me. But you're was (and still) so stupid to make it, and still didn't get it that many people still are newbee in blender. And instead of not giving stinging comments you could easily help them. You could even make a short video on your youtube channel with explanation, but you did only useless video where you just showing a small parts of face morphs. Useless video as all other useless videos there. And the fact that you do not respond to the comments there doesn't make you smarter, it's only makes you dumber. Your tool will be useless if only you can use it. P.s. Don't reply to this comment save your energy.

ok
Darko
Posts: 47
Joined: Fri Jun 03, 2016 5:24 pm

Re: Mortal Kombat 11

Post by Darko »

hidan20 wrote:
id-daemon wrote:google blender shape keys, there are many tutorials i think

What a funny and clever answer. Aren't you a comedian by chance? I hope you're not, because you're really bad. And it's hard for you to explain I see, and as was hard to write before a bigger description to your tool. Many questions would disappear in new people and they wouldn’t ask questions like me. But you're was (and still) so stupid to make it, and still didn't get it that many people still are newbee in blender. And instead of not giving stinging comments you could easily help them. You could even make a short video on your youtube channel with explanation, but you did only useless video where you just showing a small parts of face morphs. Useless video as all other useless videos there. And the fact that you do not respond to the comments there doesn't make you smarter, it's only makes you dumber. Your tool will be useless if only you can use it. P.s. Don't reply to this comment save your energy.


Jesus Christ:


https://www.youtube.com/watch?v=OITWiN8Dplo


If you don't even know how to use a program, what are you doig here??.