Mortal Kombat 11

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
DJ Normality
Posts: 647
Joined: Tue Jul 24, 2018 8:52 am

Re: Mortal Kombat 11

Post by DJ Normality »

People can never just get along.
mk_fan
Posts: 15
Joined: Sun Aug 23, 2020 1:47 pm

Re: Mortal Kombat 11

Post by mk_fan »

Is it possible to get a tool to repackage the extracted files?

The extraction tool works really well.
mk_fan
Posts: 15
Joined: Sun Aug 23, 2020 1:47 pm

Re: Mortal Kombat 11

Post by mk_fan »

id-daemon wrote:New test version:
- face morphs exported
- skeletal models mirrored

Image


ID-Daemon,

Apologies for bumping an old topic, but would you happen to have a repacking tool for MK11 XXX files? Your extractor works really well, but I would like to import the XXX back in the game with my changes.

Thanks.
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Mortal Kombat 11

Post by id-daemon »

no i dont plan it
mk_fan
Posts: 15
Joined: Sun Aug 23, 2020 1:47 pm

Re: Mortal Kombat 11

Post by mk_fan »

id-daemon wrote:no i dont plan it


OK. Thanks for answering though.
joven1
Posts: 1
Joined: Thu Mar 04, 2021 3:26 am

Re: Mortal Kombat 11

Post by joven1 »

mk_fan wrote:
id-daemon wrote:no i dont plan it


OK. Thanks for answering though.


Thankx Great tool, Sadly we cannot Repacked the Assets fille again
This tool is great help for Skin modding on MK11 community.
:| i hope someday someone make a application that can repacked
Assets file of MK11.. :)
RedBear
Posts: 1
Joined: Fri Mar 12, 2021 1:00 pm

Re: Mortal Kombat 11

Post by RedBear »

I would like to thank you, id-daemon, for all tools that you have made.

Also I would like to inform you about some problems I faced when using your Mortal Kombat 11 tool:
1. I am getting a model (SCOpa_Story.smd) with some inverted normals if I using mk11_model_morph_mirror.exe.
Image
However, if I using mk11_model.exe, then the model normals are fine.
Image
2. I am getting the following error message while trying to decode CHAR_SCO_ScriptAssets.XXX with mk11_model_morph_mirror.exe.
Image

Kind regards
RedBear
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Mortal Kombat 11

Post by id-daemon »

RedBear wrote:I would like to thank you, id-daemon, for all tools that you have made.
you're welcome

RedBear wrote:Also I would like to inform you about some problems ... if I using mk11_model_morph_mirror.exe.
I always sayd its bad idea to mirror models on export, because it can cause problems.
But people kept asking me to do this, so i made this version for them. Just dont use "mirror" version tools.
WolfBane9337
Posts: 2
Joined: Sun Apr 04, 2021 12:02 pm

Re: Mortal Kombat 11

Post by WolfBane9337 »

Thank you very much for this tool id-dameon! Any chance you will add map extraction support in the future?
MONKEY6
Posts: 2
Joined: Sun Mar 07, 2021 8:59 am

Re: Mortal Kombat 11

Post by MONKEY6 »

id-daemon wrote:New test version:
- face morphs exported
- skeletal models mirrored

Image

I don't know why but the textures don't work for me
they are unsupported no matter what or damaged
i have the latest ver of the game could that be the problem?
MONKEY6
Posts: 2
Joined: Sun Mar 07, 2021 8:59 am

Re: Mortal Kombat 11

Post by MONKEY6 »

I don't know why but most of the textures don't work, i use the latest ver of the game could that be the problem??
everything works expect for textures, they are ether unsupported or damaged, i used a lot of photo viewer as well :(