Mortal Kombat 11
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- Joined: Tue Jul 24, 2018 8:52 am
Re: Mortal Kombat 11
People can never just get along.
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- Joined: Sun Aug 23, 2020 1:47 pm
Re: Mortal Kombat 11
Is it possible to get a tool to repackage the extracted files?
The extraction tool works really well.
The extraction tool works really well.
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- Posts: 15
- Joined: Sun Aug 23, 2020 1:47 pm
Re: Mortal Kombat 11
id-daemon wrote:New test version:
- face morphs exported
- skeletal models mirrored
ID-Daemon,
Apologies for bumping an old topic, but would you happen to have a repacking tool for MK11 XXX files? Your extractor works really well, but I would like to import the XXX back in the game with my changes.
Thanks.
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Re: Mortal Kombat 11
id-daemon wrote:no i dont plan it
OK. Thanks for answering though.
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- Joined: Thu Mar 04, 2021 3:26 am
Re: Mortal Kombat 11
mk_fan wrote:id-daemon wrote:no i dont plan it
OK. Thanks for answering though.
Thankx Great tool, Sadly we cannot Repacked the Assets fille again
This tool is great help for Skin modding on MK11 community.
i hope someday someone make a application that can repacked
Assets file of MK11..
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- Posts: 1
- Joined: Fri Mar 12, 2021 1:00 pm
Re: Mortal Kombat 11
I would like to thank you, id-daemon, for all tools that you have made.
Also I would like to inform you about some problems I faced when using your Mortal Kombat 11 tool:
1. I am getting a model (SCOpa_Story.smd) with some inverted normals if I using mk11_model_morph_mirror.exe.
However, if I using mk11_model.exe, then the model normals are fine.
2. I am getting the following error message while trying to decode CHAR_SCO_ScriptAssets.XXX with mk11_model_morph_mirror.exe.
Kind regards
RedBear
Also I would like to inform you about some problems I faced when using your Mortal Kombat 11 tool:
1. I am getting a model (SCOpa_Story.smd) with some inverted normals if I using mk11_model_morph_mirror.exe.
However, if I using mk11_model.exe, then the model normals are fine.
2. I am getting the following error message while trying to decode CHAR_SCO_ScriptAssets.XXX with mk11_model_morph_mirror.exe.
Kind regards
RedBear
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- Posts: 1040
- Joined: Sun Mar 22, 2015 7:09 pm
Re: Mortal Kombat 11
you're welcomeRedBear wrote:I would like to thank you, id-daemon, for all tools that you have made.
I always sayd its bad idea to mirror models on export, because it can cause problems.RedBear wrote:Also I would like to inform you about some problems ... if I using mk11_model_morph_mirror.exe.
But people kept asking me to do this, so i made this version for them. Just dont use "mirror" version tools.
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- Joined: Sun Apr 04, 2021 12:02 pm
Re: Mortal Kombat 11
Thank you very much for this tool id-dameon! Any chance you will add map extraction support in the future?
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- Joined: Sun Mar 07, 2021 8:59 am
Re: Mortal Kombat 11
id-daemon wrote:New test version:
- face morphs exported
- skeletal models mirrored
I don't know why but the textures don't work for me
they are unsupported no matter what or damaged
i have the latest ver of the game could that be the problem?
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- Joined: Sun Mar 07, 2021 8:59 am
Re: Mortal Kombat 11
I don't know why but most of the textures don't work, i use the latest ver of the game could that be the problem??
everything works expect for textures, they are ether unsupported or damaged, i used a lot of photo viewer as well
everything works expect for textures, they are ether unsupported or damaged, i used a lot of photo viewer as well