All right, so apparently there is an alleged program that converts these to SMD or OBJ. I tried it, all it results in is a mass of jumbled and useless polygons that are beyond repair. I was hoping someone here could help me convert these to OBJ with UV's and such. I'm aware the textures are simply re-named DDS files. I cannot for the life of me figure out anything going wrong with the program or model until the end product, so I need an alternate method.
Here are the sample files.
https://www.dropbox.com/s/fuj0r6bj7m5y2gz/DI1.zip?dl=0
Disney Infinity Models
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Re: Disney Infinity Models
Oh, that does work for the character models, but not the objects.
Here's one such set.
https://www.dropbox.com/s/w6p0wh2xik0kfis/mal_maleficent_staff.zip?dl=0
Here's one such set.
https://www.dropbox.com/s/w6p0wh2xik0kfis/mal_maleficent_staff.zip?dl=0
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Re: Disney Infinity Models
Doctor Loboto wrote:Here's one such set.
You can combine the vbuf and ibuf file contents (vbuf first in this example) into a new file then open it with H2O and convert the data to obj with UVs.
Then assign the dds (tbody) texture to the model then flip the UVs (OR texture) vertically and you're good.
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Re: Disney Infinity Models
Hex2obj seems to be failing on the UV's every time even with the specifications you've shown. Is there something else to it?
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Re: Disney Infinity Models
on which model? the settings may change for different models and they will have different start addresses and counts.
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Re: Disney Infinity Models
It's the same model you have shown there, the one I uploaded. For some reason the UV's don't come out.
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Re: Disney Infinity Models
Are you saying they don't look right in the preview window or after you saved it as mesh? screenshots please