Sanguosha (Mobile) (package.assets)unpacker

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
karas
Posts: 6
Joined: Thu Apr 18, 2019 3:24 am

Sanguosha (Mobile) (package.assets)unpacker

Post by karas »

Hello!
I need help unpack the package file
the package.assets links:https://drive.google.com/open?id=17vHIMfE0tfIieXnN3Qyzgk1VDopPJZA9
Below are its official links:https://mjzipa.sanguosha.com/app/xgame_100120033.apk
Image
Thank you~~
karas
Posts: 6
Joined: Thu Apr 18, 2019 3:24 am

Re: Sanguosha (Mobile) (package.assets)unpacker

Post by karas »

Can someone help me? :? :?
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Sanguosha (Mobile) (package.assets)unpacker

Post by aluigi »

I'm not sure if I have already seen this format somewhere else since there is no "magic" identifier.
The files are stored sequentially using some compression (not yet identified) and the compressed and uncompressed size aren't stored in a clear way, I guess they are the 2 fields after each name and must be shifted by one.
Currently I don't have a working solution.
karas
Posts: 6
Joined: Thu Apr 18, 2019 3:24 am

Re: Sanguosha (Mobile) (package.assets)unpacker

Post by karas »

aluigi wrote:I'm not sure if I have already seen this format somewhere else since there is no "magic" identifier.
The files are stored sequentially using some compression (not yet identified) and the compressed and uncompressed size aren't stored in a clear way, I guess they are the 2 fields after each name and must be shifted by one.
Currently I don't have a working solution.

Thank you for your answer.love you~~