Help finding LMC on .BF of JD3 Wii
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Help finding LMC on .BF of JD3 Wii
im trying to get lmc files (AiLive move file) inside a bin of the bf of JD3Wii there a way to get lmc files?
file : https://drive.google.com/open?id=1TlYK7 ... JpOZlJXA8e (JD3.bf)
file : https://drive.google.com/open?id=1TlYK7 ... JpOZlJXA8e (JD3.bf)
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Re: Help finding LMC on .BF of JD3 Wii
Hello,the scripts seems does not run fine. At the begining it create the directories,some archive names correctly but it ask to replace one file and began to create lots of files without order : Lots of them are void (0 kb) , 1 kb..
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Re: Help finding LMC on .BF of JD3 Wii
Hello again,i upload some files than maybe help .
This is create from the wii version but as i said the ps3 has the same format.
A lot of thanks and excuse for so many request.
(Note : i have done several request,but as i said,this is the more important)
This is create from the wii version but as i said the ps3 has the same format.
A lot of thanks and excuse for so many request.
(Note : i have done several request,but as i said,this is the more important)
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Re: Help finding LMC on .BF of JD3 Wii
Not sure if I can help because the coverage is 99% so the script is probably correct, you can check the size of the extracted files with the size of the archive.
There are two SIZE fields in the table that contains the information of each file.
You can try opening the script with a text editor and replacing the SIZE variable at line 45 with another name (for example XSIZE).
Relaunch the script and let me know if the size of the files is still zero.
Probably the result is the same so the only thing I can do is skipping the files of zero bytes.
There are two SIZE fields in the table that contains the information of each file.
You can try opening the script with a text editor and replacing the SIZE variable at line 45 with another name (for example XSIZE).
Relaunch the script and let me know if the size of the files is still zero.
Probably the result is the same so the only thing I can do is skipping the files of zero bytes.
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Re: Help finding LMC on .BF of JD3 Wii
P.S.: I have updated the script for skipping the zero-size files, so feel free to try it
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Re: Help finding LMC on .BF of JD3 Wii
Thanks, I made a fast test with both versions and It seems it works fine.
I hope have some time tomorrow to check the output files and look on the bin files if I found what I am looking for.
Yours
Dani
I hope have some time tomorrow to check the output files and look on the bin files if I found what I am looking for.
Yours
Dani
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Re: Help finding LMC on .BF of JD3 Wii
Hi again.I was testing the output files and i think the script has a little problem.
I am looking the fff* files,where the motion is ,but i have found than it seems they are bad extracted.
While i was looking the files one by one i found than the header was no correct .At first i thought than probably it on a container and i will need to extract from it,but fortunately with a mistake mine (i copy a string to a file and when i was to search "motion" on the next file,i paste the string and this was the begining of the file)
"29_Priscilla_2011-07-07_07-52_fromWII.raw|,]PþWe”2\DATAWROD,T_BADMOVESœl�Amorce_Pg_438_Naw"
Excuse me if i have explained bad,i attach the files
I am looking the fff* files,where the motion is ,but i have found than it seems they are bad extracted.
While i was looking the files one by one i found than the header was no correct .At first i thought than probably it on a container and i will need to extract from it,but fortunately with a mistake mine (i copy a string to a file and when i was to search "motion" on the next file,i paste the string and this was the begining of the file)
"29_Priscilla_2011-07-07_07-52_fromWII.raw|,]PþWe”2\DATAWROD,T_BADMOVESœl�Amorce_Pg_438_Naw"
Excuse me if i have explained bad,i attach the files
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Re: Help finding LMC on .BF of JD3 Wii
The lmc files has the next structure :
a little block of size 13 (what is inside change a little)
next are info about the company..
it begin with :
"readableHeader:�AiLive LiveMove
I attach two examples (they belong to wii but the file format is the same , and i dont know more ps3 games which use LiveMove Pro as most of them use the next version which is LiveMove 2 because it support gyro and Sony put freely available on their sce dev network for any ps3 licenced developer
a little block of size 13 (what is inside change a little)
next are info about the company..
it begin with :
"readableHeader:�AiLive LiveMove
I attach two examples (they belong to wii but the file format is the same , and i dont know more ps3 games which use LiveMove Pro as most of them use the next version which is LiveMove 2 because it support gyro and Sony put freely available on their sce dev network for any ps3 licenced developer
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Re: Help finding LMC on .BF of JD3 Wii
Ok, now I know what you mean.
The reason is that the files with the TEST field >= 3 aren't decompressed, the files in this archive have the TEST field 4.
It's not supported, just that.
The reason is that the files with the TEST field >= 3 aren't decompressed, the files in this archive have the TEST field 4.
It's not supported, just that.
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Re: Help finding LMC on .BF of JD3 Wii
Script 0.1.4, enjoy
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Re: Help finding LMC on .BF of JD3 Wii
Hi, thanks.
I have test it on ps3 version and it works perfectly.
I could easily found the "fff" than keep the motions easily.
(it has a little extra header, but I think it is something Ubisoft put on them (nothing to worry)
Again thanks and great job!
I have test it on ps3 version and it works perfectly.
I could easily found the "fff" than keep the motions easily.
(it has a little extra header, but I think it is something Ubisoft put on them (nothing to worry)
Again thanks and great job!