QuickBMS script for Midnight Club Los Angeles (PS3)

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
SlyCooperReloadCoded
Posts: 29
Joined: Thu Apr 11, 2019 7:39 pm

QuickBMS script for Midnight Club Los Angeles (PS3)

Post by SlyCooperReloadCoded »

I've recently been extracting game data from all my games, but I'm stuck on Midnight Club Los Angeles for the PlayStation 3 since there is no QuickBMS script for it.

I've extracted all the .edat files and decrypted them with TrueAncestor. Now I have 4 .dat files.

I've only seen a script mentioned once, but the link redirects to some unrelated website. The URL must've been sold, and now the script is nowhere to be found. Anyone still have the script? Did it even exist?

The files are "carchive_audio.dat", "carchive_cache.dat", "carchive_cache2.dat", and "carchive_music" if that matters.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: QuickBMS script for Midnight Club Los Angeles (PS3)

Post by aluigi »

Try upload one of these dat files.
SlyCooperReloadCoded
Posts: 29
Joined: Thu Apr 11, 2019 7:39 pm

Re: QuickBMS script for Midnight Club Los Angeles (PS3)

Post by SlyCooperReloadCoded »

Sorry for the delay, I was busy with other technical problems.

Here's one of the four .dat files:
https://mega.nz/#!acQjiQBZ!_tXv40lXwSlj ... mRg325Fj4w
IDontKnowMuch
Posts: 12
Joined: Sat Apr 13, 2019 4:19 pm

Re: QuickBMS script for Midnight Club Los Angeles (PS3)

Post by IDontKnowMuch »

With a quick google of the file signature i found this http://openiv.com/ which is for modding GTA IV. "Midnight Club Los Angeles" and GTA IV are both made by Rockstar and the same file signature is used in both games so you might want to give it a try.
SlyCooperReloadCoded
Posts: 29
Joined: Thu Apr 11, 2019 7:39 pm

Re: QuickBMS script for Midnight Club Los Angeles (PS3)

Post by SlyCooperReloadCoded »

I tried that since I use the tool, but it's only compatible with GTA 4, GTA 5, Mad Max, and one other game. Midnight Club isn't compatible. This was the first thing I thought of. Plus, it tends to only support PC versions, I tried loading the PS3 version of GTA 5, but there was some unknown error. I couldn't use the tool even if I wanted to.

Also, using OpenIV to add these .dat files into the archives of GTA 5 brings up an error message stating that it's an unknown file type.
SlyCooperReloadCoded
Posts: 29
Joined: Thu Apr 11, 2019 7:39 pm

Re: QuickBMS script for Midnight Club Los Angeles (PS3)

Post by SlyCooperReloadCoded »

Anything else I can try? With the only known script being on a link that brings you to an unrealted page, I'm at a complete loss here.
cyberspeed
Posts: 104
Joined: Wed Mar 23, 2016 5:11 am

Re: QuickBMS script for Midnight Club Los Angeles (PS3)

Post by cyberspeed »

I'd too be interested in a script to dump these files from the game.

Luigi, I have uploaded some small samples, cut with your script to see what is possible.
carchive_cache.7z

carchive_cache2.7z

carchive_audio.7z

carchive_music.7z
cyberspeed
Posts: 104
Joined: Wed Mar 23, 2016 5:11 am

Re: QuickBMS script for Midnight Club Los Angeles (PS3)

Post by cyberspeed »

And I think it requires this key for the files to be extracted from above samples.

Code: Select all

AF7CD2E9FAAA45FD9728AC247DD0CE5ED6E4A182FFE241DB8FF0703B629C4785
cyberspeed
Posts: 104
Joined: Wed Mar 23, 2016 5:11 am

Re: QuickBMS script for Midnight Club Los Angeles (PS3)

Post by cyberspeed »

OK, so a bit more research made and discovered this, we can gain access to the files now by using this tool posted here: https://www.youtube.com/watch?v=dxxZFfN35Xg
Now the second problem is the extracted files all have same header, thus making them either compressed and/or encrypted, can anyone please take a look and see what is possible?
Sample posted.
ps3_vp_am_vantage_07.zip