GT6 (Gran Turismo 6) [PS3]

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

GT6 (Gran Turismo 6) [PS3]

Post by id-daemon »

GT6 (Gran Turismo 6) [PS3] tool

Usage: drop "body", "wheel", "interior" or other model file onto the tool.

If body has "body_s", it must be in the same directory.
If you got any messages like "unsupported code" during extraction, it means facebuffer has some unsupported parts, and the whole submesh will only have vertices, no faces.

Currently supports most (about 99%) car meshes and textures. Some UVs scaled 2x, I have no fix for this yet.

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