Hi,
Here is the C++ code to extract sounds and TGA files from a HNM V1 archive file (used in Dune CD).
We only need the sound.voc part !!
Can someone just convert it to a BMS Script ?
C++ Code made by Vag :
https://we.tl/t-ZEGz73gGAA
Documentations here :
https://wiki.multimedia.cx/index.php/HNM_(1)
Thanks !!
[ASK] Convert a C++ Extractor Code to BMS Script !
-
- Posts: 81
- Joined: Mon Apr 01, 2019 10:49 am
[ASK] Convert a C++ Extractor Code to BMS Script !
Last edited by Tgames on Sun Apr 07, 2019 5:31 pm, edited 2 times in total.
-
- Site Admin
- Posts: 12984
- Joined: Wed Jul 30, 2014 9:32 pm
Re: [ASK] Convert a C++ Extractor Code to BMS Script !
Why do you need a script if already exists a tool?
The tool is mainly a converter that takes the input data and save it as TGA, quickbms is good as extractor but not as converter
The tool is mainly a converter that takes the input data and save it as TGA, quickbms is good as extractor but not as converter
-
- Posts: 81
- Joined: Mon Apr 01, 2019 10:49 am
Re: [ASK] Convert a C++ Extractor Code to BMS Script !
Hi Aluigi !
Thanks for your answer
I need to reinject a sound.voc into a HNM.
(Original is english voice, we have a new one with french voice).
This C++ code only extract the data
This tool extract TGA files and a single sound.voc.
We don't need the TGA files at all, only the sound.voc.
We already finished at 99% the entire translation of the game with french voices.
But the HNM file (opening cutscene) is the only one who got a english voice to replace. And we are not able to do that.
We hope that a BMS Script will allow to inject the sound.voc to replace an existant one.
Thanks for your answer
I need to reinject a sound.voc into a HNM.
(Original is english voice, we have a new one with french voice).
This C++ code only extract the data
This tool extract TGA files and a single sound.voc.
We don't need the TGA files at all, only the sound.voc.
We already finished at 99% the entire translation of the game with french voices.
But the HNM file (opening cutscene) is the only one who got a english voice to replace. And we are not able to do that.
We hope that a BMS Script will allow to inject the sound.voc to replace an existant one.
-
- Site Admin
- Posts: 12984
- Joined: Wed Jul 30, 2014 9:32 pm
Re: [ASK] Convert a C++ Extractor Code to BMS Script !
I have seen you created another topic in the Code section, is it a duplicate? can I delete it?
-
- Posts: 81
- Joined: Mon Apr 01, 2019 10:49 am
Re: [ASK] Convert a C++ Extractor Code to BMS Script !
Yes please, i posted to the wrong section for the other topic !
This fan translation project is up since 2 years.
And another question, is a BMS Script able to cut in files the export we made of french voices from the Mega CD Version ?
https://we.tl/t-xccAS6Qcwa
This fan translation project is up since 2 years.
And another question, is a BMS Script able to cut in files the export we made of french voices from the Mega CD Version ?
https://we.tl/t-xccAS6Qcwa
-
- Site Admin
- Posts: 12984
- Joined: Wed Jul 30, 2014 9:32 pm
Re: [ASK] Convert a C++ Extractor Code to BMS Script !
Try this:
Reimporting is limited by size
Code: Select all
get NAME basename
string NAME + ".voc"
log NAME 0 0
append
math i = 0
get HNM_SIZE asize
for NEXT_OFF = 0 != HNM_SIZE
get SIZE short
math NEXT_OFF + SIZE
math SIZE - 2
if i == 0
# palette
else
do
savepos CHK
get TAG short
get TAG_SIZE short
math CHK + TAG_SIZE
if TAG u== 0x7470 #'tp'
elif TAG u== 0x6c6b #'lk'
elif TAG u== 0x6473 #'ds'
math TAG_SIZE - 4
savepos OFFSET
log NAME OFFSET TAG_SIZE
elif TAG u== 0x6c70 #'lp'
else
break
endif
goto CHK
while CHK != NEXT_OFF
endif
goto NEXT_OFF
next i
append
Reimporting is limited by size
-
- Posts: 81
- Joined: Mon Apr 01, 2019 10:49 am
Re: [ASK] Convert a C++ Extractor Code to BMS Script !
Thanks a lot aLuigi !
It's work !
I have just an issue now the cutscene is speedup a lot.
Maybe indeed the size issue, i have to compress more my .Voc file.
I will confirm if it's this in a few minutes.
Do you think there is a way to split theses voices from the export we made from the DUNE.DAT of the Mega CD ?
Or it's still better to search for the header to re-extract theses files from the Mega CD ISO ?
Here is the ISO :
https://we.tl/t-yFHrgOt2iU
Edit 1: Indeed you have right, i just have to import a less or equal .VOC file in size and it's work perfectly.
It's work !
I have just an issue now the cutscene is speedup a lot.
Maybe indeed the size issue, i have to compress more my .Voc file.
I will confirm if it's this in a few minutes.
Do you think there is a way to split theses voices from the export we made from the DUNE.DAT of the Mega CD ?
Or it's still better to search for the header to re-extract theses files from the Mega CD ISO ?
Here is the ISO :
https://we.tl/t-yFHrgOt2iU
Edit 1: Indeed you have right, i just have to import a less or equal .VOC file in size and it's work perfectly.