I've already done some little work on my part; Basically:
This is the start of the file, each entry is 80 long, so 80 * file count = All index entries
I've been able to "unpack" the .mus file, since the files in there are not encoded, but in the .p it seems different.
If you go to the file offset you can see that each file has the LZSS magic, but my LZSS decoder doesn't seem to get anything feasible out of it.
I have attached a cut down version of the .p file
(Original is 3.3gb+)
https://mega.nz/#!IdFjzAba!KUDF1yyqIcsS ... efog4AecoI
Tropical Liquor (.p, .mus) Pack Format
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Re: Tropical Liquor (.p, .mus) Pack Format
The format is trivial BUT the "LZSS" files are clearly encrypted, probably with blowfish or xtea.
Format:
Can you upload the game executable?
Format:
Code: Select all
idstring "PACK"
get FILES long
for i = 0 < FILES
getdstring NAME 0x40
get SIZE long
get SOME_CRC long
get OFFSET long
get ZSIZE long
savepos TMP
goto OFFSET
idstring "LZSS"
get ZSIZE long
savepos OFFSET
encryption blowfish KEY # ???
if SIZE > ZSIZE
clog NAME OFFSET ZSIZE SIZE
else
log NAME OFFSET SIZE
endif
goto TMP
next i
Can you upload the game executable?