Hi everyone !
I would be very interested in extracting some 3D models from the game Generation Zero.
I have very little experience in the matter, but from what I've read, it uses the same ".tab" and ".arc" files as Just Cause 4.
But the currently available tools do not seem able to extract those files.
Any help would be appreciated ^^
Thanks !
Generation Zero
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Re: Generation Zero
NGNeer wrote:Hi everyone !
I would be very interested in extracting some 3D models from the game Generation Zero.
I have very little experience in the matter, but from what I've read, it uses the same ".tab" and ".arc" files as Just Cause 4.
But the currently available tools do not seem able to extract those files.
Any help would be appreciated ^^
Thanks !
Upload one or two sample files so we can take a look at it.
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Re: Generation Zero
That format is covered by this script:
http://aluigi.org/bms/thehunter.bms
http://aluigi.org/bms/thehunter.bms
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Re: Generation Zero
It did work. Thank you !
Now I have a bunch of .dat files as well as some other formats.
From what I've read in another topic here, .dat files happen when QuickBMS can't figure out the correct extension, right ?
Are there any tools that could get these files into the right format ?
(Edit : I just opened one such .dat file in a hex editor and the "header" I guess its called ? gives some pretty good clues as to what the file might be (navmesh, terrain, etc...)
Now I have a bunch of .dat files as well as some other formats.
From what I've read in another topic here, .dat files happen when QuickBMS can't figure out the correct extension, right ?
Are there any tools that could get these files into the right format ?
(Edit : I just opened one such .dat file in a hex editor and the "header" I guess its called ? gives some pretty good clues as to what the file might be (navmesh, terrain, etc...)
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Re: Generation Zero
Some archives don't store the original filenames, just their hash/crc, and therefore the only option for quickbms is extracting files with a sequential name and a guessed extension.
If the formats are known (png, bmp, wav and so on) the problem is quite limited.
If the formats are unknown (typical on consoles) it's a huge problem.
If the formats are known (png, bmp, wav and so on) the problem is quite limited.
If the formats are unknown (typical on consoles) it's a huge problem.
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Re: Generation Zero
Welp, sounds like trouble :X Hopefuly the game piques the interest of tinkerers alike and a file map of sorts sees the light of day. I really want to mess around with those cool 3D models.