[SOLVED] REZ Files Opening from No One Lives Forever 1

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
Tgames
Posts: 81
Joined: Mon Apr 01, 2019 10:49 am

Re: [ISSUE] REZ Files Opening from No One Lives Forever 1

Post by Tgames »

Thanks for the test, we will wait the fix from aLuigi :)

Edit :

I just tested the 0.1.1.a.

For the moment i just have an empty screen who seems to load data... Maybe i have to wait i guess.

Image

Edit 1 :
After 25min.
For the moment, still a empty screen, QuickBMS seems to load something but nothing displayed on screen.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: [ISSUE] REZ Files Opening from No One Lives Forever 1

Post by aluigi »

I'm 100% sure that they are 506 versions of the table and therefore the original script was correct.
The only thing would be understanding if table 0 or table 505 is the latest one.
In the meantime I'm going to revert the script to the original version.
Tgames
Posts: 81
Joined: Mon Apr 01, 2019 10:49 am

Re: [ISSUE] REZ Files Opening from No One Lives Forever 1

Post by Tgames »

I found in your code what to change to only have french voices :

I changed "math EXTRACT_BLOCK = 0" by "math EXTRACT_BLOCK = 2"

and now i have every french voices !!! :D

So happy !!! :D

Code: Select all

# No One Lives Forever 1 PS2 (rez) (script 0.1.2)

math EXTRACT_BLOCK = 2  # Only extract french voices

math ALIGN = 0x800
get DUMMY long  # 3
get FILES long
get DUMMY long  # 10
get DATA_OFF long
math DATA_OFF * ALIGN
get BLOCKS long

if EXTRACT_BLOCK < 0
   math EXTRACT_BLOCK = BLOCKS
   math EXTRACT_BLOCK - 1
endif

for BLOCK = 0 < BLOCKS
   padding ALIGN
   for i = 0 < FILES
      get NAME_CRC long
      get OFFSET long
      get SIZE long
      get XSIZE long
      math OFFSET * ALIGN
      math XSIZE  * ALIGN
      if BLOCK == EXTRACT_BLOCK
         log "" OFFSET SIZE
      endif
   next i
next BLOCK


A huge huge thanks for your hard work aLuigi !!
Now i have every french files of the LITH_PS2.REZ.

Just a thing, it's possible for you to extract thoses .LIT files ?
In order to have every WAV separeted. And i will myself rebuild the header of each of them with PSound.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: [SOLVED] REZ Files Opening from No One Lives Forever 1

Post by aluigi »

Great.
I didn't check the LIT files, if I have any result I will post in the topic in Audio
raulpuro
Posts: 62
Joined: Sun Feb 01, 2015 5:31 pm

Re: [SOLVED] REZ Files Opening from No One Lives Forever 1

Post by raulpuro »

Hi,

I have used the script for dragon lore gold and it works correctly, but I have a problem with a letter that is badly drawn in the font,
is it possible to modify the fonts of this game and the images of the menu?

I attach two files, but I'm not sure if they belong to the menu image and the fonts.


Greetings and thanks.