Thanks for the test, we will wait the fix from aLuigi
Edit :
I just tested the 0.1.1.a.
For the moment i just have an empty screen who seems to load data... Maybe i have to wait i guess.
Edit 1 :
After 25min.
For the moment, still a empty screen, QuickBMS seems to load something but nothing displayed on screen.
[SOLVED] REZ Files Opening from No One Lives Forever 1
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Re: [ISSUE] REZ Files Opening from No One Lives Forever 1
I'm 100% sure that they are 506 versions of the table and therefore the original script was correct.
The only thing would be understanding if table 0 or table 505 is the latest one.
In the meantime I'm going to revert the script to the original version.
The only thing would be understanding if table 0 or table 505 is the latest one.
In the meantime I'm going to revert the script to the original version.
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Re: [ISSUE] REZ Files Opening from No One Lives Forever 1
I found in your code what to change to only have french voices :
I changed "math EXTRACT_BLOCK = 0" by "math EXTRACT_BLOCK = 2"
and now i have every french voices !!!
So happy !!!
A huge huge thanks for your hard work aLuigi !!
Now i have every french files of the LITH_PS2.REZ.
Just a thing, it's possible for you to extract thoses .LIT files ?
In order to have every WAV separeted. And i will myself rebuild the header of each of them with PSound.
I changed "math EXTRACT_BLOCK = 0" by "math EXTRACT_BLOCK = 2"
and now i have every french voices !!!
So happy !!!
Code: Select all
# No One Lives Forever 1 PS2 (rez) (script 0.1.2)
math EXTRACT_BLOCK = 2 # Only extract french voices
math ALIGN = 0x800
get DUMMY long # 3
get FILES long
get DUMMY long # 10
get DATA_OFF long
math DATA_OFF * ALIGN
get BLOCKS long
if EXTRACT_BLOCK < 0
math EXTRACT_BLOCK = BLOCKS
math EXTRACT_BLOCK - 1
endif
for BLOCK = 0 < BLOCKS
padding ALIGN
for i = 0 < FILES
get NAME_CRC long
get OFFSET long
get SIZE long
get XSIZE long
math OFFSET * ALIGN
math XSIZE * ALIGN
if BLOCK == EXTRACT_BLOCK
log "" OFFSET SIZE
endif
next i
next BLOCK
A huge huge thanks for your hard work aLuigi !!
Now i have every french files of the LITH_PS2.REZ.
Just a thing, it's possible for you to extract thoses .LIT files ?
In order to have every WAV separeted. And i will myself rebuild the header of each of them with PSound.
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- Site Admin
- Posts: 12984
- Joined: Wed Jul 30, 2014 9:32 pm
Re: [SOLVED] REZ Files Opening from No One Lives Forever 1
Great.
I didn't check the LIT files, if I have any result I will post in the topic in Audio
I didn't check the LIT files, if I have any result I will post in the topic in Audio
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Re: [SOLVED] REZ Files Opening from No One Lives Forever 1
Hi,
I have used the script for dragon lore gold and it works correctly, but I have a problem with a letter that is badly drawn in the font,
is it possible to modify the fonts of this game and the images of the menu?
I attach two files, but I'm not sure if they belong to the menu image and the fonts.
Greetings and thanks.
I have used the script for dragon lore gold and it works correctly, but I have a problem with a letter that is badly drawn in the font,
is it possible to modify the fonts of this game and the images of the menu?
I attach two files, but I'm not sure if they belong to the menu image and the fonts.
Greetings and thanks.