hello all, anyone can help me writing bms script for this ps2 game?. the purpose is to extract model and repack it back to the game just like what's done with ps2 game of DBZ Tenkaichi 3, Persona 4 and GTA san andress.
Game : Ultraman Fighting Evolution 3
when i view the file it shows ERX, IRX and BIN files, after google ERX may be ERWin file? which probably store the nodes diagrams for each character. the IRX might be related to audio.
sample of ERX https://drive.google.com/open?id=1Z4E2B ... UedRQH36UH
using cheat engine i identified this as one of the character in game
for IRX https://drive.google.com/open?id=1Z4E2B ... UedRQH36UH
not sure if this has any use in game
extracting some of the bin file give me DAT file "search for the first 3 letter on BMSsearch"
the bin file might contain the texture and model that i'm looking for.
File 2 might contain music for the game
file 3 might contain texture
appreciate any help or advice that i can get since i'm kinda stuck.
"Need Help with ps2 Bin File" [Ultraman Fighting Evolution 3]
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Re: "Need Help with ps2 Bin File" [Ultraman Fighting Evolution 3]
Both ERX and IRX are ELF executables.
The bin files all have not structure at their beginning (based on the pictures) so they may have the files information at the end or in the executables (probably in slps_254.41).
Can you upload FILE1.BIN?
The bin files all have not structure at their beginning (based on the pictures) so they may have the files information at the end or in the executables (probably in slps_254.41).
Can you upload FILE1.BIN?
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Re: "Need Help with ps2 Bin File" [Ultraman Fighting Evolution 3]
aluigi wrote:Both ERX and IRX are ELF executables.
The bin files all have not structure at their beginning (based on the pictures) so they may have the files information at the end or in the executables (probably in slps_254.41).
Can you upload FILE1.BIN?
hi thank you so much for the attention
here's the file1.bin
https://drive.google.com/open?id=1uZHL9 ... mUxxpVypVt
you're right the slps does start with ELF.
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Re: "Need Help with ps2 Bin File" [Ultraman Fighting Evolution 3]
ok, well I don't think there is an index (file table) inside these bin files.
Not sure if the index may be in slps_254.41, usually it's quite boring to handle archives with hardcoded indexes in the executables.
Maybe upload slps_254.41 too.
Not sure if the index may be in slps_254.41, usually it's quite boring to handle archives with hardcoded indexes in the executables.
Maybe upload slps_254.41 too.
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Re: "Need Help with ps2 Bin File" [Ultraman Fighting Evolution 3]
aluigi wrote:ok, well I don't think there is an index (file table) inside these bin files.
Not sure if the index may be in slps_254.41, usually it's quite boring to handle archives with hardcoded indexes in the executables.
Maybe upload slps_254.41 too.
thank you for looking into it sir aluigi
here's the slps
https://drive.google.com/open?id=125xhJ ... KpYRZuB3Jf
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Re: "Need Help with ps2 Bin File" [Ultraman Fighting Evolution 3]
Filenames aren't supported because they are stored in a non-structured way inside the executable, so I can only extract nameless files (but everybody is free to improve it):
http://aluigi.org/bms/ultraman_fe_3.bms
The script automatically opens the executable and loads the BIN files so doesn't matter what archive you select.
http://aluigi.org/bms/ultraman_fe_3.bms
The script automatically opens the executable and loads the BIN files so doesn't matter what archive you select.
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Re: "Need Help with ps2 Bin File" [Ultraman Fighting Evolution 3]
aluigi wrote:Filenames aren't supported because they are stored in a non-structured way inside the executable, so I can only extract nameless files (but everybody is free to improve it):
http://aluigi.org/bms/ultraman_fe_3.bms
The script automatically opens the executable and loads the BIN files so doesn't matter what archive you select.
thanks for your help, at least its getting somewhere tho..maybe some games are just meant not to be mod.
utmost gratitude for helping.
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Re: "Need Help with ps2 Bin File" [Ultraman Fighting Evolution 3]
Anyone know why the script doesn't seem to capture the model files? Presumably they are the .mdl or .enc files listed in the FILE01 bin