Viva Pinata Party Animals (X360) .mdg, .mdl, .tex

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
ShadowLuigi37YT
Posts: 24
Joined: Tue Oct 09, 2018 1:55 am

Viva Pinata Party Animals (X360) .mdg, .mdl, .tex

Post by ShadowLuigi37YT »

I've been able to rip models from the .rkv files of this game. I've been able to open the .mdl files thanks to the Hellboy: Science of Evil .mdl script for Noesis but I'm trying to figure out how to open the .mdg files and .tex files. I tried using the Hellboy .tex script and including the Star Wars TCW Republic Heroes script for the textures but since these scripts aren't really supported there's no way for me to extract texture files. I know that most people who have made scripts and programs for many of the games made by Krome Studios may not have time on their hands or might not be interested which is understandable. Feedback is mainly appreciated.

viva_mdl.PNG


Sample files: https://drive.google.com/drive/folders/ ... sp=sharing

Hellboy research: https://forum.xentax.com/viewtopic.php?f=16&t=14903
Acewell
Posts: 706
Joined: Fri Aug 08, 2014 1:06 am

Re: Viva Pinata Party Animals (X360) .mdg, .mdl, .tex

Post by Acewell »

seems like you already found everything. :)
the Noesis script here opens your mdl/mdg sample pairs:
https://forum.xentax.com/viewtopic.php? ... 03#p122087
and the Noesis script here opens your tex samples:
https://forum.xentax.com/viewtopic.php? ... oy#p145866

you don't have to do anything with the mdg files, they will be opened by the mdl files. :)
ShadowLuigi37YT
Posts: 24
Joined: Tue Oct 09, 2018 1:55 am

Re: Viva Pinata Party Animals (X360) .mdg, .mdl, .tex

Post by ShadowLuigi37YT »

Acewell wrote:seems like you already found everything. :)
the Noesis script here opens your mdl/mdg sample pairs:
https://forum.xentax.com/viewtopic.php? ... 03#p122087
and the Noesis script here opens your tex samples:
https://forum.xentax.com/viewtopic.php? ... oy#p145866

you don't have to do anything with the mdg files, they will be opened by the mdl files. :)


that texture script looks brand new. I was using the ps3 version of the script because it was the one thing I found at the time. Thanks for sharing the link man, hopefully I'll soon be able to have the models ripped with bones
MochiMochi
Posts: 7
Joined: Wed Mar 27, 2019 9:49 am

Re: Viva Pinata Party Animals (X360) .mdg, .mdl, .tex

Post by MochiMochi »

cuteee
ShadowLuigi37YT
Posts: 24
Joined: Tue Oct 09, 2018 1:55 am

Re: Viva Pinata Party Animals (X360) .mdg, .mdl, .tex

Post by ShadowLuigi37YT »

Acewell wrote:seems like you already found everything. :)
the Noesis script here opens your mdl/mdg sample pairs:
https://forum.xentax.com/viewtopic.php? ... 03#p122087
and the Noesis script here opens your tex samples:
https://forum.xentax.com/viewtopic.php? ... oy#p145866

you don't have to do anything with the mdg files, they will be opened by the mdl files. :)


I'm also trying to figure out how to open .mid and .mib files aswell so that i can have the confetti fur as seen in the game. Also other things for the scripts to be improved like making it so that the models have bones and other things.
ShadowLuigi37YT
Posts: 24
Joined: Tue Oct 09, 2018 1:55 am

Re: Viva Pinata Party Animals (X360) .mdg, .mdl, .tex

Post by ShadowLuigi37YT »

ShadowLuigi37YT wrote:
Acewell wrote:seems like you already found everything. :)
the Noesis script here opens your mdl/mdg sample pairs:
https://forum.xentax.com/viewtopic.php? ... 03#p122087
and the Noesis script here opens your tex samples:
https://forum.xentax.com/viewtopic.php? ... oy#p145866

you don't have to do anything with the mdg files, they will be opened by the mdl files. :)


I'm also trying to figure out how to open .mid and .mib files as well so that I can have the paper mache fur as seen in the game. Also, other things for the scripts to be improved like making it so that the models have bones and other things.


guess I probably won't be able to get the rigging and other such things like the paper mache fur onto the model. It's pretty much been 3 months since the last post and yet this is as far as I've gotten in terms of ripping models from this game. If only somebody out there gave it properly ripping support alongside the other games Krome Studios has developed.
ShadowLuigi37YT
Posts: 24
Joined: Tue Oct 09, 2018 1:55 am

Re: Viva Pinata Party Animals (X360) .mdg, .mdl, .tex

Post by ShadowLuigi37YT »

ShadowLuigi37YT wrote:
ShadowLuigi37YT wrote:
Acewell wrote:seems like you already found everything. :)
the Noesis script here opens your mdl/mdg sample pairs:
https://forum.xentax.com/viewtopic.php? ... 03#p122087
and the Noesis script here opens your tex samples:
https://forum.xentax.com/viewtopic.php? ... oy#p145866

you don't have to do anything with the mdg files, they will be opened by the mdl files. :)


I'm also trying to figure out how to open .mid and .mib files as well so that I can have the paper mache fur as seen in the game. Also, other things for the scripts to be improved like making it so that the models have bones and other things.


guess I probably won't be able to get the rigging and other such things like the paper mache fur onto the model. It's pretty much been 3 months since the last post and yet this is as far as I've gotten in terms of ripping models from this game. If only somebody out there gave it properly ripping support alongside the other games Krome Studios has developed.


It's now 2020 and as far as from what I've seen, it would be really great to have rigging for the character models as well as other things.
Acewell
Posts: 706
Joined: Fri Aug 08, 2014 1:06 am

Re: Viva Pinata Party Animals (X360) .mdg, .mdl, .tex

Post by Acewell »

have you tried the other tool posted in that first linked thread? :)
https://forum.xentax.com/viewtopic.php? ... 15#p122966
ShadowLuigi37YT
Posts: 24
Joined: Tue Oct 09, 2018 1:55 am

Re: Viva Pinata Party Animals (X360) .mdg, .mdl, .tex

Post by ShadowLuigi37YT »

Acewell wrote:have you tried the other tool posted in that first linked thread? :)
https://forum.xentax.com/viewtopic.php? ... 15#p122966

I tried that but it didn't work for me, I'll probably try it again just to make sure but I'm not sure.
ShadowLuigi37YT
Posts: 24
Joined: Tue Oct 09, 2018 1:55 am

Re: Viva Pinata Party Animals (X360) .mdg, .mdl, .tex

Post by ShadowLuigi37YT »

ShadowLuigi37YT wrote:
Acewell wrote:have you tried the other tool posted in that first linked thread? :)
https://forum.xentax.com/viewtopic.php? ... 15#p122966

I tried that but it didn't work for me, I'll probably try it again just to make sure but I'm not sure.

to be fair, I might be doing something wrong but it would be more or less great to have a tutorial video uploaded just so I make sure that I'm doing something right.

Hudson Horstachio files: https://drive.google.com/file/d/1gFgSxW ... sp=sharing
Alt link: https://drive.google.com/drive/folders/ ... sp=sharing

Try using the program with one of the animation files labeled "A004_Bindpose.anm"

Just want to make sure because I keep getting this error "Unhandled Exception: System.IndexOutOfRangeException:
at hellboy_model.hellboy_model.Main(String[] args)"
ShadowLuigi37YT
Posts: 24
Joined: Tue Oct 09, 2018 1:55 am

Re: Viva Pinata Party Animals (X360) .mdg, .mdl, .tex

Post by ShadowLuigi37YT »

ShadowLuigi37YT wrote:
Acewell wrote:have you tried the other tool posted in that first linked thread? :)
https://forum.xentax.com/viewtopic.php? ... 15#p122966

I tried that but it didn't work for me, I'll probably try it again just to make sure but I'm not sure.
[quote="ShadowLuigi37YT"][quote="Acewell"]have you tried the other tool posted in that first linked thread? :)
Here's hoping that you'll make a response to this.
Acewell
Posts: 706
Joined: Fri Aug 08, 2014 1:06 am

Re: Viva Pinata Party Animals (X360) .mdg, .mdl, .tex

Post by Acewell »

i guess your sample is just not compatible with the tool.
ShadowLuigi37YT
Posts: 24
Joined: Tue Oct 09, 2018 1:55 am

Re: Viva Pinata Party Animals (X360) .mdg, .mdl, .tex

Post by ShadowLuigi37YT »

Acewell wrote:i guess your sample is just not compatible with the tool.

it's been a while since I last looked at this thread, but it would be great for a version of this tool to be made for this game so that the character models can finally be ripped with the original rigging.
ShadowLuigi37YT
Posts: 24
Joined: Tue Oct 09, 2018 1:55 am

Re: Viva Pinata Party Animals (X360) .mdg, .mdl, .tex

Post by ShadowLuigi37YT »

Acewell wrote:i guess your sample is just not compatible with the tool.

Turns out that I get a message saying that the number of bones in the model does not correspond to ANM A004_Bindpose.anm. Find another animation.
ShadowLuigi37YT
Posts: 24
Joined: Tue Oct 09, 2018 1:55 am

Re: Viva Pinata Party Animals (X360) .mdg, .mdl, .tex

Post by ShadowLuigi37YT »

Acewell wrote:i guess your sample is just not compatible with the tool.

Are you still around Acewell? you didn't respond to the latest messages for the time
ShadowLuigi37YT
Posts: 24
Joined: Tue Oct 09, 2018 1:55 am

Re: Viva Pinata Party Animals (X360) .mdg, .mdl, .tex

Post by ShadowLuigi37YT »

New Thread because this is pretty dead all things considered. viewtopic.php?f=5&t=15994