Scooby-Doo!: Jinx at the Sphinx .MMA .MMP .MMF .mms file archives (The Learning Company)

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
DylandBrickfilm
Posts: 1
Joined: Mon Mar 18, 2019 6:19 pm

Scooby-Doo!: Jinx at the Sphinx .MMA .MMP .MMF .mms file archives (The Learning Company)

Post by DylandBrickfilm »

"Phantom of the Knight" and "Showdown in Ghost Town" both use the .DAT archive for saving sound effects, voices, and music. These are already covered with a bms script. However, the other Learning Company Scooby game "Jinx at the Sphinx" uses a different system all together.

While files in Knight and Ghost Town were easily recognizable "sfx.dat" and "music.dat," in Sphinx they aren't. All files are labeled "Mummy" or some small variation on that. I.e. "Mummy.MMA" "Mummy.mms" "Mummy_HD.MMF" etc...

Here's a link: https://mega.nz/#F!6VIGkCDa

I would really appreciate help in extracting these files. I was actually able to extract the few files that use .MMF using the mmfw_pictures.bms, however, that only left me with a bunch of further .dat files I can't open either.

Here's a link just to those: https://mega.nz/#F!jNYhmAxS

I'd like to be able to view the music, sound, and voice files just like with the other two games. I am unsure if any other games use this exact archive, however, it seems that Learning Company switched to this system later on - and might have used it in some of their other games...

Thanks!
aluigi
Site Admin
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Joined: Wed Jul 30, 2014 9:32 pm

Re: Scooby-Doo!: Jinx at the Sphinx .MMA .MMP .MMF .mms file archives (The Learning Company)

Post by aluigi »

Code: Select all

Enter decryption key

Anyway if the script resulted in a coverage of over 90% and you got no errors, I can't do much else.