How to create a .pck file of .wems for RE engine games (DMC5)?
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How to create a .pck file of .wems for RE engine games (DMC5)?
Using quickbms, I unpacked the DMC5 .pak file. Navigating to the sounds directory, there are a bunch of .pck files containing wwise .wem audio. I extracted those with ww2ogg and found the files I want to replace. So I've used wwise to convert some audio files to .wem but now I need to create the .pck package containing the new .wems. I haven't been able to find any software that does this part. Anyone know how to do this?
Last edited by Canti on Sun Mar 17, 2019 2:45 pm, edited 1 time in total.
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Re: How to create a .pck file of .wems?
Please learn how to correctly open a topic:
viewtopic.php?f=21&t=4
Requirements: full name of the game, archive sample file (unfortunately pck means nothing due to the tons of formats with such extension)
viewtopic.php?f=21&t=4
Requirements: full name of the game, archive sample file (unfortunately pck means nothing due to the tons of formats with such extension)
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*.PCK Resident Evil 2 Remake
Hi
How to create OR Reimport*.pck Files of Resident Evil 2 Remake.
I Exported *.wems file.then Create New *.wems. But I do not know How to create OR Reimport*.pck Files.
How to create OR Reimport*.pck Files of Resident Evil 2 Remake.
I Exported *.wems file.then Create New *.wems. But I do not know How to create OR Reimport*.pck Files.
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Re: How to create a .pck file of .wems for RE engine games (DMC5)?
@soroush_a
moved your post in the topic already open by Canti since it's the same request
moved your post in the topic already open by Canti since it's the same request
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Re: How to create a .pck file of .wems for RE engine games (DMC5)?
Well, I think I found what I was looking for, but had no luck ultimately. WWise has a tool installed along side it called File Packager (it's buried in its install location). So I followed the youtube tutorial (from audio kinetic) to import my wavs into WWise, convert to wems, create a sound bank, then used File Packager to read the sound bank and create the pck. The I used Fluffy Quack's mod manger to inject the pck into the pack. Unfortunately, all this achieved was silencing the bgm.
Now I'm not sure if they really are wems in the pck since the RIFF headers in the pck don't match the RIFF header in the generate wems. So I wrote a program to replace the data portions of the audio in the pck with the audio from my wavs, but I still get silence. The RIFF headers in the pck do suggest the audio has 4 channels though, so I'm wondering if that's my problem. Anyway, still pretty stuck.
Now I'm not sure if they really are wems in the pck since the RIFF headers in the pck don't match the RIFF header in the generate wems. So I wrote a program to replace the data portions of the audio in the pck with the audio from my wavs, but I still get silence. The RIFF headers in the pck do suggest the audio has 4 channels though, so I'm wondering if that's my problem. Anyway, still pretty stuck.
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Re: How to create a .pck file of .wems for RE engine games (DMC5)?
Canti wrote:Well, I think I found what I was looking for, but had no luck ultimately. WWise has a tool installed along side it called File Packager (it's buried in its install location). So I followed the youtube tutorial (from audio kinetic) to import my wavs into WWise, convert to wems, create a sound bank, then used File Packager to read the sound bank and create the pck. The I used Fluffy Quack's mod manger to inject the pck into the pack. Unfortunately, all this achieved was silencing the bgm.
Now I'm not sure if they really are wems in the pck since the RIFF headers in the pck don't match the RIFF header in the generate wems. So I wrote a program to replace the data portions of the audio in the pck with the audio from my wavs, but I still get silence. The RIFF headers in the pck do suggest the audio has 4 channels though, so I'm wondering if that's my problem. Anyway, still pretty stuck.
Hi Thx
Can you upload a program you wrote?