Harry Potter and the Sorcerer's Stone .bwav sound files
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Harry Potter and the Sorcerer's Stone .bwav sound files
Now that they have been decompressed with the new script, the next step is to make them playable. Samples are below.
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Re: Harry Potter and the Sorcerer's Stone .bwav sound files
PlayStation 4-bit ADPCM, 22050Hz, Mono, Offset 0x44
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Re: Harry Potter and the Sorcerer's Stone .bwav sound files
Warthog1336 wrote:PlayStation 4-bit ADPCM, 22050Hz, Mono, Offset 0x44
Did you make them work in foobar2000? If so, how?
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- Posts: 140
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Re: Harry Potter and the Sorcerer's Stone .bwav sound files
- Rename the .bwav files to .mib
- Create a new text file and write this :
- Save this file as ".mib.txth" without the quotation marks, in the same folder as where are located the .mib files
- Drag and drop the .mib files into foobar2000
- Now you can play them correctly
- Create a new text file and write this :
Code: Select all
codec = PSX
start_offset = 0x44
channels = 1
sample_rate = 22050
num_samples = data_size
- Save this file as ".mib.txth" without the quotation marks, in the same folder as where are located the .mib files
- Drag and drop the .mib files into foobar2000
- Now you can play them correctly
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- Posts: 382
- Joined: Wed Sep 12, 2018 2:22 am
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- Posts: 382
- Joined: Wed Sep 12, 2018 2:22 am
Re: Harry Potter and the Sorcerer's Stone .bwav sound files
I'd hate to bring up a dead post, but the methods need to be fixed. When I play them in foobar using the .txth file, the first part of the audio sounds fine, but then there's a second part that brings up crackly static.
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Re: Harry Potter and the Sorcerer's Stone .bwav sound files
I'd also like to add support for the Xbox version.
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- Posts: 382
- Joined: Wed Sep 12, 2018 2:22 am
Re: Harry Potter and the Sorcerer's Stone .bwav sound files
And here are the GameCube versions.