Detroit Become Human tools
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Detroit Become Human tools
Detroit Become Human tools.
Supports all characters with textures, skeletons and weights. Also most map objects will export.
As usual with exclusive games I made tools for, files are distributed among people. Ask your friends, some of them probably already have files, or will have them soon.
Tool usage:
0. Change detroit.ini with your paths. Choose only chapters you need to extract. Base BIGFILE will have all models, chapters will mostly have map objects, but also a few characters.
1. To make a list, run the tool without parameters
Example: Detroit > list.txt
It will create a list of potentially extractable game packages and their sizes (in bytes). MOST of them will have models, but there will be some with only videos, sounds or animations, these will be skipped with error message "not supported".
A list of all noticable models is included
2. To extract a package, run with 1 parameter (package code)
Example: Detroit D0F
It will make ASCII models, ASCII & SMD skeletons, just like it was before with my B2S/HR tool. ASCII format will have all UV pairs and extended info for correct bone rotations. Noesis plugin that reads them is included. For skeletal models you need to copypaste skeleton... etc
You can run the list created before as a batch file, it will export all packages you choose.
Half of textures will have no extension. Again, like in B2S, those must be converted to TGA with another tool (detroit_img.exe). Use a batch to convert all files in one run (included)
Beware, the tool can trigger antivirus false-positive, because they think its "suspicious". If you dont want to run it, just use the old image-convertion tool from B2S made in 2017. It will also convert most images from Detroit, and just a few new types will not be supported. That tool exists for 2 years now, and nobody had any problems with it.
Link to my Beyond 2 Souls / Heavy rain tool (PS3):
https://forum.facepunch.com/f/fbx/qxnh/ ... -Exporter/
*edit by aluigi* https://www.mediafire.com/file/lyw4np2m ... t.rar/file
Supports all characters with textures, skeletons and weights. Also most map objects will export.
As usual with exclusive games I made tools for, files are distributed among people. Ask your friends, some of them probably already have files, or will have them soon.
Tool usage:
0. Change detroit.ini with your paths. Choose only chapters you need to extract. Base BIGFILE will have all models, chapters will mostly have map objects, but also a few characters.
1. To make a list, run the tool without parameters
Example: Detroit > list.txt
It will create a list of potentially extractable game packages and their sizes (in bytes). MOST of them will have models, but there will be some with only videos, sounds or animations, these will be skipped with error message "not supported".
A list of all noticable models is included
2. To extract a package, run with 1 parameter (package code)
Example: Detroit D0F
It will make ASCII models, ASCII & SMD skeletons, just like it was before with my B2S/HR tool. ASCII format will have all UV pairs and extended info for correct bone rotations. Noesis plugin that reads them is included. For skeletal models you need to copypaste skeleton... etc
You can run the list created before as a batch file, it will export all packages you choose.
Half of textures will have no extension. Again, like in B2S, those must be converted to TGA with another tool (detroit_img.exe). Use a batch to convert all files in one run (included)
Beware, the tool can trigger antivirus false-positive, because they think its "suspicious". If you dont want to run it, just use the old image-convertion tool from B2S made in 2017. It will also convert most images from Detroit, and just a few new types will not be supported. That tool exists for 2 years now, and nobody had any problems with it.
Link to my Beyond 2 Souls / Heavy rain tool (PS3):
https://forum.facepunch.com/f/fbx/qxnh/ ... -Exporter/
*edit by aluigi* https://www.mediafire.com/file/lyw4np2m ... t.rar/file
Last edited by id-daemon on Tue Mar 05, 2019 5:52 pm, edited 2 times in total.
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Re: Detroit Become Human tools
Hi great job for Detroit become human how to recover them once the tool available
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Re: Detroit Become Human tools
Can you send me the PKG once the shared tool
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Re: Detroit Become Human tools
Tool posted
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Re: Detroit Become Human tools
Is this a PS4 game? I thought these games were encrypted? Is this a extractor, a decrypter or both?
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Re: Detroit Become Human tools
this is model/texture extractor
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Re: Detroit Become Human tools
Anyone here have Connor ripped? Could use.
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Re: Detroit Become Human tools
Does anyone know where to find the files for this game? I've looked, and I can't find anything.
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Re: Detroit Become Human tools
nightwolf1982 wrote:Does anyone know where to find the files for this game? I've looked, and I can't find anything.
Files are being shared in secret by some gods who have access to some tools that are going to be published at some point. I tried to get acess PDFT and I only got a kick in the ass by one of those gods and decided to never request something again nor mention something about the work of that person.
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Re: Detroit Become Human tools
Darko wrote:Files are being shared in secret by some gods who have access to some tools that are going to be published at some point. I tried to get acess PDFT and I only got a kick in the ass by one of those gods and decided to never request something again nor mention something about the work of that person.
I see some mistake here. Tools are published long time ago, and files are shared wide enough for anyone to find them.
I don't know what is PDFT, but nightwolf1982 already found at least 2 people to give him detroit files.
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Re: Detroit Become Human tools
id-daemon wrote:Darko wrote:Files are being shared in secret by some gods who have access to some tools that are going to be published at some point. I tried to get acess PDFT and I only got a kick in the ass by one of those gods and decided to never request something again nor mention something about the work of that person.
I see some mistake here. Tools are published long time ago, and files are shared wide enough for anyone to find them.
I don't know what is PDFT, but nightwolf1982 already found at least 2 people to give him detroit files.
O, that's cool, when I requested a few files to that guy from xnalara community, he simply said that we must forget about that, that he would never share the files and blablabla...
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Re: Detroit Become Human tools
Is it possible to export multiple models? This is really a way to make my job easier.
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Re: Detroit Become Human tools
why do you need that? why can't you just use bat files?
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Re: Detroit Become Human tools
id-daemon wrote:why do you need that? why can't you just use bat files?
A friend of mine would use the police office and the cops to make a sequence for his Detroit-related comics.
I managed to find the office bureau and the boss of the cops inside.
https://www.youtube.com/watch?v=oQTY_0g ... e=youtu.be
Only some models are missing. And he wants to fill the office with a couple of cops to make it look alive.
I don't think I can do it professionally.
When it executes the "List.txt" file created by detroit.exe by changing its extension to ".bat", it exports all models of the insider's list. This is really interesting and beautiful.
For example
Code: Select all
Detroit 500 133
Detroit 700 133
Detroit A00 10162302
Detroit B00 966495
Detroit 1100 5502253
Detroit 107 6628872
Detroit 207 7454451
Detroit 707 94800
When this list is run as ".bat", it exports the models in this list.
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Re: Detroit Become Human tools
OK then, you already have what you need. Just use .bat files
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- Joined: Sun Mar 22, 2015 7:09 pm
Re: Detroit Become Human tools
Animations tool.
Now works on PC, will update for PS4 later, files are almost same.
Usage:
1. run "detroit_pc anim"
This will extract all 24500 files with anims. Sorry no progress indication, this may take a few minutes.
2. reextract models with detroit_pc (as before)
This is needed, because tool will now create "nodes" file, which is needed for animation convertion,
also it will make a new model compatible with anims tool (different axis layout, origin position shifted)
3. run "detroit_anim [anim] [nodes]"
This will extract animation, applying it to selected nodes information. Technically, any animaiton may be played with any model. If some bones are not present in the model (nodes file), animation will still be extracted, but you will see warnings, and it may not play correctly. Absolute most animations will be ok, but some are not supported, there will be errors and warnings.
Now works on PC, will update for PS4 later, files are almost same.
Usage:
1. run "detroit_pc anim"
This will extract all 24500 files with anims. Sorry no progress indication, this may take a few minutes.
2. reextract models with detroit_pc (as before)
This is needed, because tool will now create "nodes" file, which is needed for animation convertion,
also it will make a new model compatible with anims tool (different axis layout, origin position shifted)
3. run "detroit_anim [anim] [nodes]"
This will extract animation, applying it to selected nodes information. Technically, any animaiton may be played with any model. If some bones are not present in the model (nodes file), animation will still be extracted, but you will see warnings, and it may not play correctly. Absolute most animations will be ok, but some are not supported, there will be errors and warnings.
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Re: Detroit Become Human tools
Meth0d wrote:Why is there a trojan on your program ???
there is no trojan.
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Re: Detroit Become Human tools
I can't make a list, using PC BigFiles
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Re: Detroit Become Human tools
Amazing! Thank you for sharing this tool.