Costume Quest "1" (.mesh, .mesh.header.)

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
Doctor Loboto
Posts: 376
Joined: Sun May 31, 2015 2:23 am

Costume Quest "1" (.mesh, .mesh.header.)

Post by Doctor Loboto »

So for a while the Costume Quest 2 importer worked for the original as well, but now I'm getting string errors. I don't know if this is because the game was updated somehow or something on my end, but I need to get models from the original Costume Quest now and I need a method to do so. Here's some sample files.

https://www.dropbox.com/s/luuegkrxrhhrp ... a.zip?dl=0
Doctor Loboto
Posts: 376
Joined: Sun May 31, 2015 2:23 am

Re: Costume Quest "1" (.mesh, .mesh.header.)

Post by Doctor Loboto »

Hey uhm, sorry to bump but I really need some help with this. It's a very important part of a personal project that I get the blender script fixed/modified to handle these properly...here's the script I mean. It works with Costume Quest 2 and at one point worked with this as well, but for some bizarre reason it stopped with these.
https://www.dropbox.com/s/puevft1ee7qcy ... D.zip?dl=0
Doctor Loboto
Posts: 376
Joined: Sun May 31, 2015 2:23 am

Re: Costume Quest "1" (.mesh, .mesh.header.)

Post by Doctor Loboto »

I've tested this on my old computer which has an older version of Costume Quest on it and it still refuses to convert the models with the same error. Can someone PLEASE help me by fixing the current script to work with these or make a new one meant for them? I really need these models for a project of mine and it's very important I get them as soon as possible...