Is quickBMS the right solution for my issue? [Vicious Cycle / Vicious Engine]

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
sylcat
Posts: 1
Joined: Thu Feb 21, 2019 10:50 pm

Is quickBMS the right solution for my issue? [Vicious Cycle / Vicious Engine]

Post by sylcat »

Hello all, totally new to BMS. I'll summarize my issue.

• I'm attempting to get models out from a game done for PC via steam in the Vicious Cycle / Vicious Engine in 2015.
• The model files are either packed or obfuscated ( I believe the models themselves to be in a folder called EntityTemplates and the file extension is .et, similarly files in the LoadingScreens folder are .ls, Regions are .rgn, etc etc. There are many .et files at promising file-sizes with random names like 55DDDF6C8AF7C4F1.et )
• I can get the models out using Direct X rippers while the game is running but they come chopped up in an unusable mess so I'd like the clean export very much.)

Can anyone tell me if this is possible and a procedure/script to start trying out quickBMS on these files? I would very much appreciate help!

EDIT: If it helps, I've gone hex editing and pretty much confirmed that they are the models as each contains a listing with a CHAR_ and then the title of the character. Unfortunately the file header is "VÀ©/" which there is no relevant BMS script to be found when searching so I'm at a loss as a non-scripter..