Blaze Rush - new TPAK (clutch) version

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
AlphaTwentyThree
Posts: 909
Joined: Sat Aug 09, 2014 11:21 am

Blaze Rush - new TPAK (clutch) version

Post by AlphaTwentyThree »

Hi there Luigi! Your script produces an error on these archives: http://*USE_ANOTHER_FILEHOSTING*/4bc7bfd ... 443/TPAK.7
I'd be happy to see an update! :)
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Blaze Rush - new TPAK (clutch) version

Post by aluigi »

I suspect that the information table is encrypted because offzip -z -15 finds nothing at offset 0x1c.
AlphaTwentyThree
Posts: 909
Joined: Sat Aug 09, 2014 11:21 am

Re: Blaze Rush - new TPAK (clutch) version

Post by AlphaTwentyThree »

Thanks anyway, Luigi! :)
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Blaze Rush - new TPAK (clutch) version

Post by aluigi »

I have just updated the script for Targem Games to version 0.3, with support for Blaze Rush :D
http://aluigi.org/bms/clutch.bms
AlphaTwentyThree
Posts: 909
Joined: Sat Aug 09, 2014 11:21 am

Re: Blaze Rush - new TPAK (clutch) version

Post by AlphaTwentyThree »

Wow! AWESOME!!! :D
BANDIT
Posts: 22
Joined: Thu Oct 23, 2014 1:04 pm

Re: Blaze Rush - new TPAK (clutch) version

Post by BANDIT »

reimport not work (game - crossout, script 0.4)
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Blaze Rush - new TPAK (clutch) version

Post by aluigi »

It's a particular format with some files using chunks (they are splitted) so there may be some problems in reimporting, yes.
BANDIT
Posts: 22
Joined: Thu Oct 23, 2014 1:04 pm

Re: Blaze Rush - new TPAK (clutch) version

Post by BANDIT »

bad news (((