Project Gotham Racing 3 .pak_hrd

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
Cornalito
Posts: 1
Joined: Thu May 14, 2015 4:38 am

Project Gotham Racing 3 .pak_hrd

Post by Cornalito »

Hi, i wanna know if is possible extract the 3d model and the textures from this file .pak_hrd.
I read a tutorial, but to do with offzip in -a option, gives many little files what scan with hyper ripper, and only give small .mp1 files.
With the -a -1 option give a single file of 4mb, and hyper ripper do nothing.
I hope that someone can help in this request.
Thanks.
AMG
Posts: 71
Joined: Sun Aug 10, 2014 1:13 pm

Re: Project Gotham Racing 3 .pak_hrd

Post by AMG »

Hello, I'm bumping this thread, attaching a sample, as usual.
AMG
Posts: 71
Joined: Sun Aug 10, 2014 1:13 pm

Re: Project Gotham Racing 3 .pak_hrd

Post by AMG »

I have just noticed now that there's a script for the PGR4 format. It seemed to work fine as both PGR3 and PGR4 formats are apparently similar. So, case closed? :D :?:
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Project Gotham Racing 3 .pak_hrd

Post by aluigi »

What script are you using?

I don't see that "ENDI" format covered by scripts (dragon_ball_z_boz.bms is for another ENDI), and I'm not sure this is an archive
AMG
Posts: 71
Joined: Sun Aug 10, 2014 1:13 pm

Re: Project Gotham Racing 3 .pak_hrd

Post by AMG »

aluigi wrote:What script are you using?


This one:
https://aluigi.altervista.org/bms/project_gotham_4.bms

aluigi wrote:I don't see that "ENDI" format covered by scripts (dragon_ball_z_boz.bms is for another ENDI), and I'm not sure this is an archive


It contains models and textures, so I think it is an archive?
I can confirm what's inside it because a friend managed to check the content
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Project Gotham Racing 3 .pak_hrd

Post by aluigi »

Ah ok so the script works well (100% coverage) but you don't know what to do with the 2 files extracted in the SCNE and MISC folders.

Honestly I can't help with such content.
386
Posts: 1
Joined: Sat Jul 06, 2019 3:41 pm

Re: Project Gotham Racing 3 .pak_hrd

Post by 386 »

hey alugi can you make a script for the baf audio files from pgr 4
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Project Gotham Racing 3 .pak_hrd

Post by aluigi »

@386
I guess there are some info on other forums and websites like on https://hcs64.com
Bl4z3_Ice
Posts: 15
Joined: Fri Mar 18, 2022 8:03 am

Re: Project Gotham Racing 3 .pak_hrd

Post by Bl4z3_Ice »

Hey I'm new here so I've been used QuickBMS script for extracting .pak_hrd file formodel or texture or whatever it is but is it possible to decrypt the .dat file to make it .obj or .dds files? because I want it urgently for my game modding project.

P.S. if someone can make a noesis script or import script for this file format, I'd be really thankful for that;

Samples: https://mega.nz/file/FfZHGYLA#gxd_uHDIj ... PronOd58S8