Hi, i wanna know if is possible extract the 3d model and the textures from this file .pak_hrd.
I read a tutorial, but to do with offzip in -a option, gives many little files what scan with hyper ripper, and only give small .mp1 files.
With the -a -1 option give a single file of 4mb, and hyper ripper do nothing.
I hope that someone can help in this request.
Thanks.
Project Gotham Racing 3 .pak_hrd
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Re: Project Gotham Racing 3 .pak_hrd
Hello, I'm bumping this thread, attaching a sample, as usual.
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Re: Project Gotham Racing 3 .pak_hrd
I have just noticed now that there's a script for the PGR4 format. It seemed to work fine as both PGR3 and PGR4 formats are apparently similar. So, case closed?
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Re: Project Gotham Racing 3 .pak_hrd
What script are you using?
I don't see that "ENDI" format covered by scripts (dragon_ball_z_boz.bms is for another ENDI), and I'm not sure this is an archive
I don't see that "ENDI" format covered by scripts (dragon_ball_z_boz.bms is for another ENDI), and I'm not sure this is an archive
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Re: Project Gotham Racing 3 .pak_hrd
aluigi wrote:What script are you using?
This one:
https://aluigi.altervista.org/bms/project_gotham_4.bms
aluigi wrote:I don't see that "ENDI" format covered by scripts (dragon_ball_z_boz.bms is for another ENDI), and I'm not sure this is an archive
It contains models and textures, so I think it is an archive?
I can confirm what's inside it because a friend managed to check the content
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Re: Project Gotham Racing 3 .pak_hrd
Ah ok so the script works well (100% coverage) but you don't know what to do with the 2 files extracted in the SCNE and MISC folders.
Honestly I can't help with such content.
Honestly I can't help with such content.
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Re: Project Gotham Racing 3 .pak_hrd
hey alugi can you make a script for the baf audio files from pgr 4
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Re: Project Gotham Racing 3 .pak_hrd
@386
I guess there are some info on other forums and websites like on https://hcs64.com
I guess there are some info on other forums and websites like on https://hcs64.com
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Re: Project Gotham Racing 3 .pak_hrd
Hey I'm new here so I've been used QuickBMS script for extracting .pak_hrd file formodel or texture or whatever it is but is it possible to decrypt the .dat file to make it .obj or .dds files? because I want it urgently for my game modding project.
P.S. if someone can make a noesis script or import script for this file format, I'd be really thankful for that;
Samples: https://mega.nz/file/FfZHGYLA#gxd_uHDIj ... PronOd58S8
P.S. if someone can make a noesis script or import script for this file format, I'd be really thankful for that;
Samples: https://mega.nz/file/FfZHGYLA#gxd_uHDIj ... PronOd58S8