Mobile Suit Gundam Side Stories .bin model files
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Mobile Suit Gundam Side Stories .bin model files
Hello, i want to know if there is a BMS script or a tool to convert the .bin models to .obj?
And if there is not, could it be possible to make a BMS script(textures and animation are not necessary)at least?.
Here's some samples:
http://www.mediafire.com/download/4sc70l0j3ta1y5a/1.rar
Thanks for your time.
And if there is not, could it be possible to make a BMS script(textures and animation are not necessary)at least?.
Here's some samples:
http://www.mediafire.com/download/4sc70l0j3ta1y5a/1.rar
Thanks for your time.
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- Joined: Tue Jun 16, 2015 2:09 am
Re: Mobile Suit Gundam Side Stories .bin model files
anybody interested in this?
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- Joined: Sat Aug 29, 2015 1:13 pm
Re: Mobile Suit Gundam Side Stories .bin model files
Hi
About file format:
I try to check script for all models and public importer today evening .
About file format:
Code: Select all
agg_00_model.bin
bones
.....
offset 11984 BFMDLNODE
offset 12000 (1.0, 1.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0)
offset 12048 (55 - bone parent ID, 57, -1, -1, -32768, 256, -1, -1)
offset 12064 (1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, -2.7999999523162842, 0.0, 1.0) - relative bone matrice (to parent bone)
offset 12128 (1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 2.2999999523162842, -5.0, -0.0, 1.0) - absolute bone matrice (to root bone)
offset 12192 BFMDLNODE
offset 12208 (1.0, 1.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0)
offset 12256 (56, 58, -1, -1, -32768, 256, -1, -1)
offset 12272 (1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, -2.5999999046325684, 0.0, 1.0)
offset 12336 (1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 2.2999999523162842, -2.4000000953674316, -0.0, 1.0)
offset 12400 BFMDLNODE
offset 12416 (1.0, 1.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0)
offset 12464 (57, 59, -1, -1, -32768, 256, -1, -1)
offset 12480 (1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, -1.2000000476837158, 1.3999999761581421, 1.0)
offset 12544 (1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 2.2999999523162842, -1.2000000476837158, -1.3999999761581421, 1.0)
.....
models
We have groups of submeshes called BFMDLMESH. It is used to split meshes for LODs and collision meshes.
offset 15520 BFMDLMESH
offset 15536 (65535, 64, 0 - mesh ID from mesh list , 14 - count meshes from mesh list, 30, 0, 0, 64)
offset 15552 (-5.4198698997497559, 5.4198708534240723, -1.0809969902038574, 19.107189178466797, -5.0378251075744629, 5.5907959938049316, 20.632902145385742)
offset 15580 (224, 0, 0, 0)
offset 15584 BFMDLMESH
offset 15600 (65535, 67, 14, 14, 30, 60, 1, 67)
offset 15616 (-5.4198698997497559, 5.4198708534240723, -1.0809969902038574, 19.107189178466797, -5.078700065612793, 5.5907959938049316, 20.632902145385742)
offset 15644 (224, 0, 0, 0)
offset 15648 BFMDLMESH
offset 15664 (65535, 70, 28, 5, 20, 120, 2, 70)
offset 15680 (-5.4078149795532227, 5.4078149795532227, -0.009442061185836792, 18.997819900512695, -5.0117058753967285, 5.3677759170532227, 20.468870162963867)
offset 15708 (224, 0, 0, 0)
......
mesh list
offset 15712 BFMDLSUBMESH
offset 15728 (49220, 0, 0, 0, 5507 - type of vertex, 3584, 0, 0)
offset 15744 (-3.8009049892425537, 3.8009049892425537, 7.5199751853942871, 19.107189178466797, -5.0378251075744629, 5.5907959938049316)
offset 15768 (3151 - triangle count, 6787 - vertice count, 5632, 0)
offset 15776 (0 - offset to indice stream in *_vertex.bin file, 18944 - offset to vertice stream in *_vertex.bin file, 131075, 65536, 18950, 18954, 18962, 18944, 18944, 18944, 18944, 18944, 0, 18944, 18944, 0, 0, 0, 0, 0)
offset 15856 BFMDLSUBMESH
offset 15872 (49172, 0, 0, 0, 4099, 3584, 0, 0)
offset 15888 (-0.48192709684371948, 0.48192739486694336, 10.243570327758789, 11.235159873962402, 2.8643069267272949, 3.0743091106414795)
offset 15912 (28, 52, 4608, 0)
offset 15920 (168320, 168576, 1507327, -1, 168576, 168582, 168590, 168576, 168576, 168576, 168576, 168576, 127616, 127872, 168576, 0, 0, 0, 0, 0)
I try to check script for all models and public importer today evening .
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- Posts: 124
- Joined: Sat Aug 29, 2015 1:13 pm
Re: Mobile Suit Gundam Side Stories .bin model files
Here is a blend file for import models from *_model.bin files.
It requires to install Blender version 249b (32 bit) and Python 2.6.6.(32 bit).
Doubleclick file "Blender249.blend" and in Text Window press alt+p to run script.
Select file with *.bin and press import.
Script import geometry, uv, weights for vertex and bones.
Bone map is still in progress.
Updated 2016-05-17:
-added extract images from texture.bin as dds files
It requires to install Blender version 249b (32 bit) and Python 2.6.6.(32 bit).
Doubleclick file "Blender249.blend" and in Text Window press alt+p to run script.
Select file with *.bin and press import.
Script import geometry, uv, weights for vertex and bones.
Bone map is still in progress.
Updated 2016-05-17:
-added extract images from texture.bin as dds files
Last edited by Szkaradek123 on Tue May 17, 2016 7:46 am, edited 1 time in total.
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- Posts: 20
- Joined: Wed Nov 11, 2015 7:21 am
Re: Mobile Suit Gundam Side Stories .bin model files
Szkaradek123 wrote:Here is a blend file for import models from *_model.bin files.
It requires to install Blender version 249b (32 bit) and Python 2.6.6.(32 bit).
Doubleclick file "Blender249.blend" and in Text Window press alt+p to run script.
Select file with *.bin and press import.
Script import geometry, uv, weights for vertex and bones.
Bone map is still in progress.
Thanks Szkaradek123.
Please help me
I have some bin files.
Code: Select all
BFMDLH...................L..€..........................P......$@......%.......+À......+Ð......+à......L`....€Ú........,à......,.......L.......Lð......MP......Q€...+...................................´......70......:.......A ....... ......L`......L`..............L`........................2014-10-30T11:35:26.............................BFMDLNODE.......
Mobile Suit Gundam Side Stories .bin and Gundam Battle Operation Next .bin seems to have similar format.
samplehttp://www.mediafire.com/download/ejgnjt5ptb1zll1/bfmld2.7z
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- Joined: Sat Aug 29, 2015 1:13 pm
Re: Mobile Suit Gundam Side Stories .bin model files
I can help but some missing files:
I think like in Side Stories :
aag_00_model.bin - there is
aag_00_vertex.bin - it miss
aag_00_texture.bin - not necessary
I think like in Side Stories :
aag_00_model.bin - there is
aag_00_vertex.bin - it miss
aag_00_texture.bin - not necessary
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- Posts: 20
- Joined: Wed Nov 11, 2015 7:21 am
Re: Mobile Suit Gundam Side Stories .bin model files
Here are some more sample from Gundam Battle Operation Next
https://www.mediafire.com/?am0pkq5tjm7wspt
https://www.mediafire.com/?am0pkq5tjm7wspt
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- Joined: Sat Aug 29, 2015 1:13 pm
Re: Mobile Suit Gundam Side Stories .bin model files
Here is a blend file to import models from Gundam Battle Operation Next
Please use like for Mobile Suit Gundam Side Stories
Updated:2016-05-17
-added import textures *.fpk=>*.gtf=>*.dds
Updated:2016-05-15
-fixed viewtopic.php?p=13395#p13395
Updated:2016-05-12
-added import new mesh type
-added fpk extractor
Please use like for Mobile Suit Gundam Side Stories
Updated:2016-05-17
-added import textures *.fpk=>*.gtf=>*.dds
Updated:2016-05-15
-fixed viewtopic.php?p=13395#p13395
Updated:2016-05-12
-added import new mesh type
-added fpk extractor
Last edited by Szkaradek123 on Tue May 17, 2016 7:11 am, edited 3 times in total.
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- Posts: 124
- Joined: Sat Aug 29, 2015 1:13 pm
Re: Mobile Suit Gundam Side Stories .bin model files
Here is a blend file to import models from M.S.Battlefield Record U.C. 0081 for files from http://forum.xentax.com/viewtopic.php?f=16&t=14323
Please use like for Mobile Suit Gundam Side Stories
You can use this blend for unpack *.bob files from *.fpk archive.
For skeleton select *.scb file.
Not all is fine. Still is problem to get right names for vertex groups.
For bones i must mix matrices from bind skeleton and with bones from rig(pose) skeleton. Problem with rotation for rig skeleton bones not solved.
Deeper digging in this format requires a lot of time or more cleverness.
.
Updated 2016-05-17:
-added extract images from tsb as dds files
Please use like for Mobile Suit Gundam Side Stories
You can use this blend for unpack *.bob files from *.fpk archive.
For skeleton select *.scb file.
Not all is fine. Still is problem to get right names for vertex groups.
For bones i must mix matrices from bind skeleton and with bones from rig(pose) skeleton. Problem with rotation for rig skeleton bones not solved.
Deeper digging in this format requires a lot of time or more cleverness.
.
Updated 2016-05-17:
-added extract images from tsb as dds files
Last edited by Szkaradek123 on Tue May 17, 2016 8:07 am, edited 1 time in total.
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- Posts: 32
- Joined: Fri Oct 17, 2014 4:56 pm
Re: Mobile Suit Gundam Side Stories .bin model files
hi Szkaradek123,
I don't use blender. I was wondering how did you get the skin-bone correct for Side Stories?
I see you put 0,1,2,3 for then indices:
how did you end up to fit all the bones for each part?
eg: agg-00 has 73 bones
I don't use blender. I was wondering how did you get the skin-bone correct for Side Stories?
I see you put 0,1,2,3 for then indices:
Code: Select all
mesh.skinIndiceList.append([0,1,2,3]
how did you end up to fit all the bones for each part?
eg: agg-00 has 73 bones
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- Posts: 124
- Joined: Sat Aug 29, 2015 1:13 pm
Re: Mobile Suit Gundam Side Stories .bin model files
Models are split into meshes with only 4 vertex groups.
For each mesh exists somewhere info which bones this mesh use - my missing bone map.
There is one section in *_model.bin file, which know all about it, but it is impossible for me to bit it.
So i don't have correct the skin-bone.
But change manual names of groups for favorite character is not too hard in Blender (or in Max).
For each mesh exists somewhere info which bones this mesh use - my missing bone map.
There is one section in *_model.bin file, which know all about it, but it is impossible for me to bit it.
So i don't have correct the skin-bone.
But change manual names of groups for favorite character is not too hard in Blender (or in Max).
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- Joined: Wed Nov 11, 2015 7:21 am
Re: Mobile Suit Gundam Side Stories .bin model files
Szkaradek123 wrote:Models are split into meshes with only 4 vertex groups.
For each mesh exists somewhere info which bones this mesh use - my missing bone map.
There is one section in *_model.bin file, which know all about it, but it is impossible for me to bit it.
So i don't have correct the skin-bone.
But change manual names of groups for favorite character is not too hard in Blender (or in Max).
Thanks Szkaradek123.
What is this bug?
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- Joined: Sat Aug 29, 2015 1:13 pm
Re: Mobile Suit Gundam Side Stories .bin model files
I have checked samples and for aag_00 was missing mesh type.
I don't know which model get you mesh error. Maybe this update will help. I added too fpk extractor.
viewtopic.php?p=13256#p13256
I don't know which model get you mesh error. Maybe this update will help. I added too fpk extractor.
viewtopic.php?p=13256#p13256
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- Joined: Tue Jun 16, 2015 2:09 am
Re: Mobile Suit Gundam Side Stories .bin model files
Thank you very much Szkaradek123, you are the best!
I really appreciate this
I really appreciate this
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Re: Mobile Suit Gundam Side Stories .bin model files
when i try to use the Side Stories script i get an error
can somebody help ?
can somebody help ?
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- Joined: Wed Nov 11, 2015 7:21 am
Re: Mobile Suit Gundam Side Stories .bin model files
Szkaradek123 wrote:I have checked samples and for aag_00 was missing mesh type.
I don't know which model get you mesh error. Maybe this update will help. I added too fpk extractor.
viewtopic.php?p=13256#p13256
Please, you've gotta take a look at it
sample file from Gundam Battle Operation Next
https://www.mediafire.com/?6bc4qs1vxc1jh72
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Re: Mobile Suit Gundam Side Stories .bin model files
updated for Gundam Battle Operation Next viewtopic.php?p=13256#p13256
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Re: Mobile Suit Gundam Side Stories .bin model files
is there a way to rip the texture files as well ?
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Re: Mobile Suit Gundam Side Stories .bin model files
on Gundam battle operation next how did you manage to rip the models from the game_cpk.sdat file ?
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Re: Mobile Suit Gundam Side Stories .bin model files
Bump this one!
How to extract bin from Gundam battle operation next
PLEASE!
How to extract bin from Gundam battle operation next
PLEASE!