Can anyone add support for Super Robot OG Infinite Battle?
I have no knowledge of reverse, but I found that Node started at 304 (0x130) in this game and the order of the information about the skeleton was changed with other games,
but which function such as g.f (12) is I didn't know how it would work, so I couldn't fix it(maybe position and byte count).
I think it's similar to seek. When I output it with print, I got information such as nan, 0.0, etc. Normally,
data such as 1.0, 1.0 ... follows, so I can see that the reading position is incorrect.
Mobile Suit Gundam Side Stories .bin model files
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Re: Mobile Suit Gundam Side Stories .bin model files
*UPDATE:* The community pulled together and after considerable effort, PointDevice was able to update the script and give us access to the GBO models. A new era has begun everyone! Rejoice!
Original Post: Hey Szkaradek123, I don't know if you're still around but any chance this script could be adapted for Gundam Battle Operation 2?
Original Post: Hey Szkaradek123, I don't know if you're still around but any chance this script could be adapted for Gundam Battle Operation 2?
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Re: Mobile Suit Gundam Side Stories .bin model files
WizardofAZ wrote:*UPDATE:* The community pulled together and after considerable effort, PointDevice was able to update the script and give us access to the GBO models. A new era has begun everyone! Rejoice!
attached is the modified blender script in question, didn't realize that I didn't have a zenhax account until now, oh well
please let me know if you run into anything odd, some amount of jank is still there, like some lod meshes exploding and no weights despite there being a rig, and no vertex normal vector, ill be looking into some of this stuff in the near future, but for now there is atleast something that you can play with.
cheers,
-Point