Here what I did: I have TrueAncestor_EDAT_Rebuilder_v1.65, JRE1.8 put game_cpk.sdat(1.17G) in sdat folder put edat_cpk.edat in edat folder run rebuilder.exe and select 5. Decrypt SDAT Only, select game_cpk.sdat to decrypt
Here what I did: I have TrueAncestor_EDAT_Rebuilder_v1.65, JRE1.8 put game_cpk.sdat(1.17G) in sdat folder put edat_cpk.edat in edat folder run rebuilder.exe and select 5. Decrypt SDAT Only, select game_cpk.sdat to decrypt
@Szkaradek123 Hey been using your tools and there great. When using your Gundam Battle Operation Next Mobile it is unable to extract the soldier models. I get IOError: [Errno 22] Invalid Argument.
Is there anything I can do to fix it or is the extractor unable to get the soldier models?
I'm having the same problem with Gundam Battle Operation Next. I couldn't get the coloured textures for the mobile suits (works fine for mobile armors and ships). Hope this can be fixed
It could be that something went wrong on the edat tool or bms script so it failed to get the complete texture files but for me it's okay now since I could just separate the channels and colour them manually
mark12 wrote:It could be that something went wrong on the edat tool or bms script so it failed to get the complete texture files but for me it's okay now since I could just separate the channels and colour them manually
I think this is the way developers do the colored textures themself.
M4R0 wrote:I downloaded a different copy of battle operation next and I successfully extracted the 1.2GB .dat file. Now how do I get from .dat to the .bin files?
well i have the same problem now, do you or some body can tell me how to get *.bin files from game_cpk.dat file? thanks much!