Few More QuickBMS Script Requests

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
Larsenv
Posts: 137
Joined: Thu Jun 04, 2015 11:20 pm

Few More QuickBMS Script Requests

Post by Larsenv »

Hi again,

I wanted to look at three more game's files, especially Kirby's Epic Yarn.

I made an archive with these three game file examples here.

Could someone please make a QuickBMS Script for these?

Thank You.

P.S. Apparently, there's already a Kirby's Epic Yarn QuickBMS Script, however I couldn't get it to work. I also think some of the GFAs have individual files after they are extracted...
aluigi
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Re: Few More QuickBMS Script Requests

Post by aluigi »

For Kirby:
http://aluigi.org/papers/bms/others/kirby_epic_yarn.bms

While no luck for the other 2 games, the stpl files have no sense while game.dat has some ALZ1 compressed files but without information about offset/zsize/size.
Larsenv
Posts: 137
Joined: Thu Jun 04, 2015 11:20 pm

Re: Few More QuickBMS Script Requests

Post by Larsenv »

Thanks.

I really wanted the Kirby's Epic Yarn files (More like decrypt most of the game because I want to extract those yarn textures.) more than the Mario Power Tennis and Dr. Mario Online Rx files, so that's fine.

I ran the script, worked fine for everything except the fonts in the env folder, but these failed so maybe you can make a QuickBMS script for those I would appreciate it.
aluigi
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Re: Few More QuickBMS Script Requests

Post by aluigi »

Very interesting, now I understand how it works.
I have updated the script to version 0.2 but there are some files that can't be decompressed due to unknown reasons.
aluigi
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Re: Few More QuickBMS Script Requests

Post by aluigi »

Update: problem found, it's the stack buffer which is too small (it's the default one).
I will update it in the next version of quickbms!
Larsenv
Posts: 137
Joined: Thu Jun 04, 2015 11:20 pm

Re: Few More QuickBMS Script Requests

Post by Larsenv »

So, you're saying that I have to wait until you update QuickBMS? OK...
aluigi
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Re: Few More QuickBMS Script Requests

Post by aluigi »

Only few archives don't work so it's not necessary to wait.
Larsenv
Posts: 137
Joined: Thu Jun 04, 2015 11:20 pm

Re: Few More QuickBMS Script Requests

Post by Larsenv »

Earlier I ran the thing in an older version of QuickBMS, and it almost worked fine although it did only one at a time, and some of them didn't convert...

Yeah I might need another script for this one please...
aluigi
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Re: Few More QuickBMS Script Requests

Post by aluigi »

What's the problem with those archives?
They are extracted without problems.
Larsenv
Posts: 137
Joined: Thu Jun 04, 2015 11:20 pm

Re: Few More QuickBMS Script Requests

Post by Larsenv »

Using the files on that link, I get an error like "myfseek the offset <something> in the file -1 can't be reached."...
aluigi
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Re: Few More QuickBMS Script Requests

Post by aluigi »

The only explanation is that you are using an old version of quickbms or not the same script that is available on the website.
Same files = same results, if here it works, it works everywhere.
Larsenv
Posts: 137
Joined: Thu Jun 04, 2015 11:20 pm

Re: Few More QuickBMS Script Requests

Post by Larsenv »

OK, I realized you updated the script so I used that one, works great, except...

These ones don't extract.

Please make a QuickBMS Script for those if you can...
aluigi
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Re: Few More QuickBMS Script Requests

Post by aluigi »

viewtopic.php?p=5629#p5629

I thought I was clear in my explanation.
Larsenv
Posts: 137
Joined: Thu Jun 04, 2015 11:20 pm

Re: Few More QuickBMS Script Requests

Post by Larsenv »

Sorry, I was confused and I thought they were differently compressed...
Larsenv
Posts: 137
Joined: Thu Jun 04, 2015 11:20 pm

Re: Few More QuickBMS Script Requests

Post by Larsenv »

aluigi
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Re: Few More QuickBMS Script Requests

Post by aluigi »

Script 0.2.2