TwelveSky 2

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
CriticalError
Posts: 204
Joined: Thu Aug 14, 2014 8:52 pm

TwelveSky 2

Post by CriticalError »

Hello folks, after years I come back with this format again, yesterday I download this cool game, but unfortunately the noesis plugin no work anymore so my question is if somebody can take a look into format? I upload here some samples of all folders contain game, GSOBJECT, GSMOTION,etc, ok many thanks for all and hope somebody can help, grateful for that.

https://cloud.mail.ru/public/McPj/WnTSoP5J8

PS: sorry for other double post, I post in wrong section and with lag for some reason create me 2 post, aluigi if you can delete please, thanks.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: TwelveSky 2

Post by aluigi »

The audio files are just Ogg while for the others you have to decompress them (check with offzip) and you can notice that they have often known formats in them.
For example the img files contain a DDS with 0x24 of useless header at the beginning.
Instead mobject is a sequence of compressed files like dds and other stuff.
motion contains a compressed file that I can't figure out what it is.

So I guess that offzip can do a lot but I think it's possible to write a script for each type of file if necessary, just let me know.
CriticalError
Posts: 204
Joined: Thu Aug 14, 2014 8:52 pm

Re: TwelveSky 2

Post by CriticalError »

well Luigi if can you are welcome, I try using offzip but I got only nfc files, dat files and txt files :S I use offzip -a *.SOBJECT outputfolder 0 thats all.
aluigi
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Re: TwelveSky 2

Post by aluigi »

Done:
http://aluigi.org/papers/bms/others/twelvesky2.bms

My only doubt are the mobject files, in case of problems use offzip on them.
CriticalError
Posts: 204
Joined: Thu Aug 14, 2014 8:52 pm

Re: TwelveSky 2

Post by CriticalError »

well many thanks for that luigi, anyway after unpacking some files I got this, I upload samples of image, sobject and motion.

Image
Image
Image
Image


https://cloud.mail.ru/public/7X5S/dqEKapaC6

Updated: here new MOBJECT files won't work :(, extract few of them and give error.

https://cloud.mail.ru/public/FBvK/M2qbRu4Sn
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: TwelveSky 2

Post by aluigi »

Script updated to version 0.1.1 but that's the max I can do.
CriticalError
Posts: 204
Joined: Thu Aug 14, 2014 8:52 pm

Re: TwelveSky 2

Post by CriticalError »

wow you do a awesome work luigi, really big thanks for this wonderful share, anyway I know you bored and don't wanna continue but you can't take a look at this last upload? :oops: GMOTION no work at all, only extract few and error and well GMOBJECT extract most part of them but give error with 2 of them only, maybe for leave script you can leave supporing %100 :mrgreen: many thanks anyway my friend and thanks for supporting me all this time, you are great, have a nice day.

Image
Image

https://cloud.mail.ru/public/Jswf/F4oNGxjzo
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: TwelveSky 2

Post by aluigi »

Sorry but some files don't match the format of the others so it's like a jungle.
Take a look at C001001101.MOTION, it's different than others.
So I will no longer work on this stuff.
CriticalError
Posts: 204
Joined: Thu Aug 14, 2014 8:52 pm

Re: TwelveSky 2

Post by CriticalError »

aluigi wrote:Sorry but some files don't match the format of the others so it's like a jungle.
Take a look at C001001101.MOTION, it's different than others.
So I will no longer work on this stuff.
ummm I see, maybe same with "D02_GMOBJECT" files right? because I check extention of them and are in .vap, but as far remember in old client when extract them, they are in .MOBJECT no in .vap, but i'm not sure about that, I can't found informartion in this file of geometry.