Help with decompression xbox360 files [rx2]

Textures, recreate headers, conversions, algorithms and parsing of image files
Wak
Posts: 26
Joined: Mon Dec 18, 2017 9:30 pm

Re: Help with decompression xbox360 files [rx2]

Post by Wak »

beedy wrote:Found bugs reading submeshes in def jam script. I will try to fix it.

wow, I cant believe, thank you very much sir beedy!!!

I found another problem, all the characters have the same models,
size and geometry

a month ago I used renderdoc rip from that game, cant export it, and got a bit other geometry from jeezy here is screen from renderdoc
Image
and here is that character screen with your script from noesis
Image
models a bit simillar, but has other ears and lips, nose

I cant understand what I doing wrong, maybe some shaders or construct will change geometry when game starts?

here is other characters samples:
https://www.sendspace.com/file/8jc4gc
beedy
Posts: 81
Joined: Sat Aug 26, 2017 8:09 am

Re: Help with decompression xbox360 files [rx2]

Post by beedy »

Wak wrote:
beedy wrote:Found bugs reading submeshes in def jam script. I will try to fix it.

I cant understand what I doing wrong, maybe some shaders or construct will change geometry when game starts?

here is other characters samples:
https://www.sendspace.com/file/8jc4gc

There is a bug in my script. Wait for it, I will fix it soon.
Wak
Posts: 26
Joined: Mon Dec 18, 2017 9:30 pm

Re: Help with decompression xbox360 files [rx2]

Post by Wak »

beedy wrote:
Wak wrote:
beedy wrote:Found bugs reading submeshes in def jam script. I will try to fix it.

I cant understand what I doing wrong, maybe some shaders or construct will change geometry when game starts?

here is other characters samples:
https://www.sendspace.com/file/8jc4gc

There is a bug in my script. Wait for it, I will fix it soon.

bugs with geometry isnt hard to fix manually, check please other samples which I sent :!: cause now all main characters models looks a same model of one person
Image
beedy
Posts: 81
Joined: Sat Aug 26, 2017 8:09 am

Re: Help with decompression xbox360 files [rx2]

Post by beedy »

I fixed the def jam script. Samples works correctly now even environment model venue_gasstation.rx2 from demo.
The script in edited attachment in this post
https://zenhax.com/viewtopic.php?f=7&t=9490&start=40#p63555

Image
Wak
Posts: 26
Joined: Mon Dec 18, 2017 9:30 pm

Re: Help with decompression xbox360 files [rx2]

Post by Wak »

beedy wrote:I fixed the def jam script. Samples works correctly now even environment model venue_gasstation.rx2 from demo.
The script in edited attachment in this post
https://zenhax.com/viewtopic.php?f=7&t=9490&start=40#p63555

thanks, now its loaded all lods parts with UV, that good.

But I cant understand, I sent screen and samples its not correct characters models from game
I has tested and lil jon and jeezy have fully same models, ludacris too which I get 6 month ago..
check the screen from previous post, cause now I think problem not in a your script.
Girls models are correct, and each has other geometry.

and what in blend files, a script dont want to load them for example
facial_mob_base_blend.rx2
https://www.sendspace.com/file/vqdhnw

Maybe file morphs.viv it not original source where is characters located, or the game engine has modify geometry with standart model, how do you think beedy?
beedy
Posts: 81
Joined: Sat Aug 26, 2017 8:09 am

Re: Help with decompression xbox360 files [rx2]

Post by beedy »

Def Jam uses very complicated file structure. I extracted _blend file using rx2.bms and it contains several /x00/xEA/x00/x33 typed geometry shape files. I tried to open this Geometry|body|bodyShape in ModeResearcher tool but didn't get any recognizable 3d files.
Wak
Posts: 26
Joined: Mon Dec 18, 2017 9:30 pm

Re: Help with decompression xbox360 files [rx2]

Post by Wak »

I think the game engine use for main characters models, morphs technology like in 3ds max, that why all models are same.
Just standart model for all characters, when game starts, maybe it improved in script, but I cant understand why girls have other models,
strange things, I check most of archives and cant found another vision, it works like moving cheeks, nose, and some settings on it.

Cause rip from renderdoc show me full another geometry from jeezy, that I get from script

Maybe blend files is information for shaders or that morphs
Wak
Posts: 26
Joined: Mon Dec 18, 2017 9:30 pm

Re: Help with decompression xbox360 files [rx2]

Post by Wak »

beedy, I has tested another quickbms script named VIV BIG4 (https://aluigi.altervista.org/bms/xenta ... V_BIG4.bms)
and tried to export files from char_morphs.viv
now files have a new size, check that samples please, cause now a script cant open it with noesis
https://www.sendspace.com/file/aojn7g
Wak
Posts: 26
Joined: Mon Dec 18, 2017 9:30 pm

Re: Help with decompression xbox360 files [rx2]

Post by Wak »

beedy wrote:Found bugs reading submeshes in def jam script. I will try to fix it.

Hello sir beedy, only now I saw your updates, just still dont work with main characters
morphs get face parts models, that why all characters look like one person, I has test the new
script and got this error