Apex Legends .MSTR
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Re: Apex Legends .MSTR
hey! does someone found the skydiving musics ? i mean the musics that you hear when dropping, the most important ones basically...
i'm unable to find them in the game files
edit : i'm especially looking for the event1 dropping/skydiving music
i'm unable to find them in the game files
edit : i'm especially looking for the event1 dropping/skydiving music
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Re: Apex Legends .MSTR
Kyr4l wrote:hey! does someone found the skydiving musics ? i mean the musics that you hear when dropping, the most important ones basically...
i'm unable to find them in the game files
edit : i'm especially looking for the event1 dropping/skydiving music
I believe you are looking for 22086 (Music_Jump) and 22087 through 22097 (character specific music).
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Re: Apex Legends .MSTR
zuronaught wrote:Kyr4l wrote:hey! does someone found the skydiving musics ? i mean the musics that you hear when dropping, the most important ones basically...
i'm unable to find them in the game files
edit : i'm especially looking for the event1 dropping/skydiving music
I believe you are looking for 22086 (Music_Jump) and 22087 through 22097 (character specific music).
these are the musics that play before you really jump, these are the ones you hear when you're in the dropship
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Re: Apex Legends .MSTR
Woo! Nice work guys Can't wait for a noob-friendly GUI tool for all us normies to enjoy it too. I'm so glad you didn't give up on Apex <3
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Re: Apex Legends .MSTR
Luriam wrote:Woo! Nice work guys Can't wait for a noob-friendly GUI tool for all us normies to enjoy it too. I'm so glad you didn't give up on Apex <3
Soon(TM)!
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Re: Apex Legends .MSTR
@Lyxi How about other languages. For example i need polish voice lines How i must edit in files?
and how about extracting audios in admin CMD if my games files are located in disc D not C
and how about extracting audios in admin CMD if my games files are located in disc D not C
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Re: Apex Legends .MSTR
StrefaPD wrote:@Lyxi How about other languages. For example i need polish voice lines How i must edit in files?
and how about extracting audios in admin CMD if my games files are located in disc D not C
should work out of the box?
>and how about extracting audios in admin CMD if my games files are located in disc D not C
cd d:\
then type d:
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Re: Apex Legends .MSTR
Hi everyone, I haven't worked on the dumper since my last release. I've been working on reversing malware so I can find a job . I'm not sure when I can work on Miles again, but this is currently on the list of things to do:
* Extract audio sources (the actual WAV data inside the bank streams, there are 200,000+ individual sources that together compose the events). This shouldn't take too much work to do now but I really need to find work so I can't spend time on this right now.
* Titanfall 2 support. It's missing an API call and the structures I used to traverse to find functions to hook might be different (haven't checked yet). Currently I'm hooking internal miles functions to capture audio, but for long term support I should switch to hooking the direct sound functions. I also don't have Titanfall 2 so I don't have data and stuff to test with.
I'll try to work on this stuff soonish
* Extract audio sources (the actual WAV data inside the bank streams, there are 200,000+ individual sources that together compose the events). This shouldn't take too much work to do now but I really need to find work so I can't spend time on this right now.
* Titanfall 2 support. It's missing an API call and the structures I used to traverse to find functions to hook might be different (haven't checked yet). Currently I'm hooking internal miles functions to capture audio, but for long term support I should switch to hooking the direct sound functions. I also don't have Titanfall 2 so I don't have data and stuff to test with.
I'll try to work on this stuff soonish
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Re: Apex Legends .MSTR
Lyxi wrote:Hi everyone, I haven't worked on the dumper since my last release. I've been working on reversing malware so I can find a job . I'm not sure when I can work on Miles again, but this is currently on the list of things to do:
* Extract audio sources (the actual WAV data inside the bank streams, there are 200,000+ individual sources that together compose the events). This shouldn't take too much work to do now but I really need to find work so I can't spend time on this right now.
* Titanfall 2 support. It's missing an API call and the structures I used to traverse to find functions to hook might be different (haven't checked yet). Currently I'm hooking internal miles functions to capture audio, but for long term support I should switch to hooking the direct sound functions. I also don't have Titanfall 2 so I don't have data and stuff to test with.
I'll try to work on this stuff soonish
As long as you don't forget about us. You've done incredible work and we are all extremely grateful for the work you've put into it so far, I look forward to seeing the progress.
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Re: Apex Legends .MSTR
hey, does someone found the musics that plays when dropping ?
i extracted these ones :
but these are the ones that plays in the dropship, not when dropping
i extracted these ones :
Code: Select all
22086,Music_Jump
22087,Music_Jump_Bangalore
22088,Music_Jump_Bloodhound
22089,Music_Jump_Caustic
22090,Music_Jump_Event1
22091,Music_Jump_Gibraltar
22092,Music_Jump_Lifeline
22093,Music_Jump_Mirage
22094,Music_Jump_Octane
22095,Music_Jump_Pathfinder
22096,Music_Jump_Wattson
22097,Music_Jump_Wraith
but these are the ones that plays in the dropship, not when dropping
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Re: Apex Legends .MSTR
meow, hello. i'd like to introduce the titanfall 2 version of my dumper! (thanks acebats for making this possible)
https://github.com/Lyxica/Miles-10-Soun ... -tf2-beta1
here is a list of all the events contained in the banks (as of 8/11/2019)
SPECIAL INSTRUCTIONS:
MSD_TF2.exe must be in the \Titanfall2\bin\x64_retail folder
https://github.com/Lyxica/Miles-10-Soun ... -tf2-beta1
here is a list of all the events contained in the banks (as of 8/11/2019)
SPECIAL INSTRUCTIONS:
MSD_TF2.exe must be in the \Titanfall2\bin\x64_retail folder
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Re: Apex Legends .MSTR
So... how hard would it be to extract, say, specifically all of Mirage's sound files? That's really all I want. Can't seem to find the easiest/most efficient way to do that, though.
I've extracted lots of audio files from lots of games before, but this one seems even worse than Prince of Persia 08. :P
EDIT: I got as far as hearing the sound files in the MSD, for clarification; I admit I'm not quite savvy enough to get them actually extracted, though.
I've extracted lots of audio files from lots of games before, but this one seems even worse than Prince of Persia 08. :P
EDIT: I got as far as hearing the sound files in the MSD, for clarification; I admit I'm not quite savvy enough to get them actually extracted, though.
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Re: Apex Legends .MSTR
for some reason when playing the TF2 weapon sounds, they sound muffled. You know the filter that is applied when you're in a damaged state, most of the first person/weapon sound like that. Also most of the dialog is not playing. 5843, for me which is 5843,diag_imc_blisk_hp_hpguidance_01 is a good example of stuff that does not play. Also the music for example 21338,music_s2s_18_evac the volume is so loud on it that it is approaching ear rape level
follow this video. https://www.youtube.com/watch?v=7bW8Fo4 ... e=youtu.be
Maverick-Werewolf wrote:So... how hard would it be to extract, say, specifically all of Mirage's sound files? That's really all I want. Can't seem to find the easiest/most efficient way to do that, though.
EDIT: I got as far as hearing the sound files in the MSD, for clarification; I admit I'm not quite savvy enough to get them actually extracted, though.
follow this video. https://www.youtube.com/watch?v=7bW8Fo4 ... e=youtu.be
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Re: Apex Legends .MSTR
Going to clear up a technical issue regarding unplayable audio, there are 2 situations that I have found so far regarding audio:
A) The volume knob associated with a sounds controller is set to mute
B) There is -no- audio
Solving problem A is just finding the right controller volume name to set. B on the other hand, I'm fairly certain that a lot of events simply do not have audio data.
If we look at the I/O usage of a event that plays (16800), and a event that doesn't play (5843) we can see that the silent event requested virtually no data, only performing an IO operation of 102B. As Miles is not registering any bank issues, it would seem that the banks are properly and fully loaded, and that the event simply doesn't have any audio data. Finally, I know that the low IO usage of event 5843 isn't because a volume knob is set to mute. When exploring through the Apex Legends events I used the same IO trick, and was able to identify events that while not playing were reading at a minimum 1KB or more of data. After tweaking with those knobs I was able to get those events to play.
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At this point, I'd like to actually extract the samples (not the events but the actual samples) from the mstr files, but I can't spend that effort currently when I need to start making money soon
A) The volume knob associated with a sounds controller is set to mute
B) There is -no- audio
Solving problem A is just finding the right controller volume name to set. B on the other hand, I'm fairly certain that a lot of events simply do not have audio data.
If we look at the I/O usage of a event that plays (16800), and a event that doesn't play (5843) we can see that the silent event requested virtually no data, only performing an IO operation of 102B. As Miles is not registering any bank issues, it would seem that the banks are properly and fully loaded, and that the event simply doesn't have any audio data. Finally, I know that the low IO usage of event 5843 isn't because a volume knob is set to mute. When exploring through the Apex Legends events I used the same IO trick, and was able to identify events that while not playing were reading at a minimum 1KB or more of data. After tweaking with those knobs I was able to get those events to play.
----
At this point, I'd like to actually extract the samples (not the events but the actual samples) from the mstr files, but I can't spend that effort currently when I need to start making money soon
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Re: Apex Legends .MSTR
regarding muffled sounds, i'll check it out and see if something can be done. i'll also lower the default volume and add a volume switch.
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Re: Apex Legends .MSTR
Lyxi wrote:regarding muffled sounds, i'll check it out and see if something can be done. i'll also lower the default volume and add a volume switch.
The TF2 tool will get stuck playing back any looping file when I'm trying to extract, making extracting all the SFX kind of a lost cause. Any tips to circumvent this? Thank you so much!
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Re: Apex Legends .MSTR
hiya, if you hit ESC when a sound is recording, it should stop it and save everything that was played up til that point. otherwise i dont have a graceful way to record loops until i can spend more time examining the inner structures of the miles queue system
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Re: Apex Legends .MSTR
Lyxi wrote:hiya, if you hit ESC when a sound is recording, it should stop it and save everything that was played up til that point. otherwise i dont have a graceful way to record loops until i can spend more time examining the inner structures of the miles queue system
thank you! ill try that tonight
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Re: Apex Legends .MSTR
Kyr4l wrote:hey, does someone found the musics that plays when dropping ?
i extracted these ones :Code: Select all
22086,Music_Jump
22087,Music_Jump_Bangalore
22088,Music_Jump_Bloodhound
22089,Music_Jump_Caustic
22090,Music_Jump_Event1
22091,Music_Jump_Gibraltar
22092,Music_Jump_Lifeline
22093,Music_Jump_Mirage
22094,Music_Jump_Octane
22095,Music_Jump_Pathfinder
22096,Music_Jump_Wattson
22097,Music_Jump_Wraith
but these are the ones that plays in the dropship, not when dropping
i'm stuck finding the second half of these as well. i've seen a couple videos on YouTube where people have uploaded the _Wraith, _Pathfinder and _Gibraltar "drop" music and i can't seem to figure out how they did it. i've left a comment but no response yet.
is there a way to break the loop (not like how pressing ESC works), or perhaps there's an event i can use while the sound is playing to play that track (kinda like how the fadeouts work)? if anyone happens to figure it out let me know!
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Re: Apex Legends .MSTR
hey! i can't extract the sounds anymore,
i'm getting this message :
Message received: Loaded file './audio/ship\audio.mprj' is the wrong version [runtime is 28 file is 32].
i'm getting this message :
Message received: Loaded file './audio/ship\audio.mprj' is the wrong version [runtime is 28 file is 32].